EricNoah
Adventurer
My 5th level AU party is going to have the chance to help establish a magic guild in the large town where they have taken up residence. I thought it might be cool if there were this big abandoned building from hundreds of years ago that is still in remarkably good shape, and in fact functioned as such a guild in its time.
The first idea I had was that I wanted there to be a lot of magical stuff still going on inside the building (and occasionally escaping into the surrounding streets) -- for example, summoned monsters or elementals occasionally appearing at random.
This led me to another angle, which is that I wanted there to be a "power source" that the PCs could hunt down and turn off -- this would deactivate a lot of the leftover traps and other effects scattered throughout the building. The power source I'm thinking of is a pair of energons (xag-yi and xeg-ya if I'm getting the spelling correct), trapped in some kind of sealed off cage, where they can see each other but can't reach each other. Their constant struggle to attack is somehow tapped and turned into magical energy. I'm imagining that disabling the power supply might involve releasing these creatures so that they destroy each other or something like that.
Yet another thought was to have an undead magister or mage blade (think wizard or fighter/sorcerer) hanging around, maybe directing things.
Another idea: magical constructs that are hanging around, still taking care of the place. Everything from permanent unseen servants to some of the new homonculi from the Eberron book (particularly the dedicated wright maybe keeping magical gizmos in good condition, and perhaps a furtive filcher to steal stuff from the PCs).
A final idea was to have some kind of fiend hanging around and possessing various objects (suits of armor, wheeled carts, rug on the floor) to attack the PCs.
The map I'm planning on using is one of Phineas Crow's from his Map thread: http://www.enworld.org/forums/showthread.php?t=73423&page=1
Either this one:
Or this one:
I welcome any other ideas, thoughts, etc. The idea is that I want a kind of weird magical wonderland that the PCs can wander through, explore, and slowly unravel the mysteries of why the magic still lingers here and what makes all of this weirdness happen. Plus eventually they need to clear it out and make it suitable for use for the new magic guild which they will help establish.
The first idea I had was that I wanted there to be a lot of magical stuff still going on inside the building (and occasionally escaping into the surrounding streets) -- for example, summoned monsters or elementals occasionally appearing at random.
This led me to another angle, which is that I wanted there to be a "power source" that the PCs could hunt down and turn off -- this would deactivate a lot of the leftover traps and other effects scattered throughout the building. The power source I'm thinking of is a pair of energons (xag-yi and xeg-ya if I'm getting the spelling correct), trapped in some kind of sealed off cage, where they can see each other but can't reach each other. Their constant struggle to attack is somehow tapped and turned into magical energy. I'm imagining that disabling the power supply might involve releasing these creatures so that they destroy each other or something like that.
Yet another thought was to have an undead magister or mage blade (think wizard or fighter/sorcerer) hanging around, maybe directing things.
Another idea: magical constructs that are hanging around, still taking care of the place. Everything from permanent unseen servants to some of the new homonculi from the Eberron book (particularly the dedicated wright maybe keeping magical gizmos in good condition, and perhaps a furtive filcher to steal stuff from the PCs).
A final idea was to have some kind of fiend hanging around and possessing various objects (suits of armor, wheeled carts, rug on the floor) to attack the PCs.
The map I'm planning on using is one of Phineas Crow's from his Map thread: http://www.enworld.org/forums/showthread.php?t=73423&page=1
Either this one:

Or this one:

I welcome any other ideas, thoughts, etc. The idea is that I want a kind of weird magical wonderland that the PCs can wander through, explore, and slowly unravel the mysteries of why the magic still lingers here and what makes all of this weirdness happen. Plus eventually they need to clear it out and make it suitable for use for the new magic guild which they will help establish.