Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Abandoned Magic Guild [My Players Stay Out]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EricNoah" data-source="post: 1730015" data-attributes="member: 4"><p>My 5th level AU party is going to have the chance to help establish a magic guild in the large town where they have taken up residence. I thought it might be cool if there were this big abandoned building from hundreds of years ago that is still in remarkably good shape, and in fact functioned as such a guild in its time. </p><p> </p><p>The first idea I had was that I wanted there to be a lot of magical stuff still going on inside the building (and occasionally escaping into the surrounding streets) -- for example, summoned monsters or elementals occasionally appearing at random. </p><p> </p><p>This led me to another angle, which is that I wanted there to be a "power source" that the PCs could hunt down and turn off -- this would deactivate a lot of the leftover traps and other effects scattered throughout the building. The power source I'm thinking of is a pair of energons (xag-yi and xeg-ya if I'm getting the spelling correct), trapped in some kind of sealed off cage, where they can see each other but can't reach each other. Their constant struggle to attack is somehow tapped and turned into magical energy. I'm imagining that disabling the power supply might involve releasing these creatures so that they destroy each other or something like that.</p><p> </p><p>Yet another thought was to have an undead magister or mage blade (think wizard or fighter/sorcerer) hanging around, maybe directing things.</p><p> </p><p>Another idea: magical constructs that are hanging around, still taking care of the place. Everything from permanent unseen servants to some of the new homonculi from the Eberron book (particularly the dedicated wright maybe keeping magical gizmos in good condition, and perhaps a furtive filcher to steal stuff from the PCs). </p><p> </p><p>A final idea was to have some kind of fiend hanging around and possessing various objects (suits of armor, wheeled carts, rug on the floor) to attack the PCs. </p><p> </p><p>The map I'm planning on using is one of Phineas Crow's from his Map thread: <a href="http://www.enworld.org/forums/showthread.php?t=73423&page=1" target="_blank">http://www.enworld.org/forums/showthread.php?t=73423&page=1</a></p><p> </p><p>Either this one:</p><p><img src="http://www.extraterrestrial-intelligence.com/images/phm_053.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p>Or this one:</p><p> </p><p><img src="http://www.extraterrestrial-intelligence.com/images/phm_054.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p>I welcome any other ideas, thoughts, etc. The idea is that I want a kind of weird magical wonderland that the PCs can wander through, explore, and slowly unravel the mysteries of why the magic still lingers here and what makes all of this weirdness happen. Plus eventually they need to clear it out and make it suitable for use for the new magic guild which they will help establish.</p></blockquote><p></p>
[QUOTE="EricNoah, post: 1730015, member: 4"] My 5th level AU party is going to have the chance to help establish a magic guild in the large town where they have taken up residence. I thought it might be cool if there were this big abandoned building from hundreds of years ago that is still in remarkably good shape, and in fact functioned as such a guild in its time. The first idea I had was that I wanted there to be a lot of magical stuff still going on inside the building (and occasionally escaping into the surrounding streets) -- for example, summoned monsters or elementals occasionally appearing at random. This led me to another angle, which is that I wanted there to be a "power source" that the PCs could hunt down and turn off -- this would deactivate a lot of the leftover traps and other effects scattered throughout the building. The power source I'm thinking of is a pair of energons (xag-yi and xeg-ya if I'm getting the spelling correct), trapped in some kind of sealed off cage, where they can see each other but can't reach each other. Their constant struggle to attack is somehow tapped and turned into magical energy. I'm imagining that disabling the power supply might involve releasing these creatures so that they destroy each other or something like that. Yet another thought was to have an undead magister or mage blade (think wizard or fighter/sorcerer) hanging around, maybe directing things. Another idea: magical constructs that are hanging around, still taking care of the place. Everything from permanent unseen servants to some of the new homonculi from the Eberron book (particularly the dedicated wright maybe keeping magical gizmos in good condition, and perhaps a furtive filcher to steal stuff from the PCs). A final idea was to have some kind of fiend hanging around and possessing various objects (suits of armor, wheeled carts, rug on the floor) to attack the PCs. The map I'm planning on using is one of Phineas Crow's from his Map thread: [url="http://www.enworld.org/forums/showthread.php?t=73423&page=1"]http://www.enworld.org/forums/showthread.php?t=73423&page=1[/url] Either this one: [img]http://www.extraterrestrial-intelligence.com/images/phm_053.gif[/img] Or this one: [img]http://www.extraterrestrial-intelligence.com/images/phm_054.gif[/img] I welcome any other ideas, thoughts, etc. The idea is that I want a kind of weird magical wonderland that the PCs can wander through, explore, and slowly unravel the mysteries of why the magic still lingers here and what makes all of this weirdness happen. Plus eventually they need to clear it out and make it suitable for use for the new magic guild which they will help establish. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Abandoned Magic Guild [My Players Stay Out]
Top