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Abandoned Magic Guild [My Players Stay Out]
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<blockquote data-quote="Varianor Abroad" data-source="post: 1734561" data-attributes="member: 12425"><p>Very cool idea! I love this. </p><p></p><p>Some further thoughts.</p><p></p><p>Perhaps the power cyst drains ambient magic outside the walls? So the building is surrounded by a "dead" magic area. This is unnerving to the residents of town since most have some connection to magic because the Green is all around. It also explains why (partially) it's left alone. The destruction of the energons could re-energize it.</p><p></p><p>Do you have <em>Legacy of the Dragons</em>? This would be a perfect haunt for some arcane rune manifests to live and study. Those critters are weird and neat and different.</p><p></p><p>What if there are impressions left from the old guild in certain areas? The magic is so strong that scenes and images from the past appear? This could even be a form of an akashic node oriented to magic. (Which would set up an interesting dialectic if the local akashics found out and wanted to preserve it instead of helping magisters reunite a guild.)</p><p></p><p>It might also be fun to have different rooms dedicated to the different AU magical traditions. One with runes, another for mageblades to test their mettle against animated weapons and spells, another where the door only opens to someone with an aspect of power, and a garden where the plants still remember the greenbond that planted them and whisper things just out of the hearing range of the players....</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 1734561, member: 12425"] Very cool idea! I love this. Some further thoughts. Perhaps the power cyst drains ambient magic outside the walls? So the building is surrounded by a "dead" magic area. This is unnerving to the residents of town since most have some connection to magic because the Green is all around. It also explains why (partially) it's left alone. The destruction of the energons could re-energize it. Do you have [I]Legacy of the Dragons[/I]? This would be a perfect haunt for some arcane rune manifests to live and study. Those critters are weird and neat and different. What if there are impressions left from the old guild in certain areas? The magic is so strong that scenes and images from the past appear? This could even be a form of an akashic node oriented to magic. (Which would set up an interesting dialectic if the local akashics found out and wanted to preserve it instead of helping magisters reunite a guild.) It might also be fun to have different rooms dedicated to the different AU magical traditions. One with runes, another for mageblades to test their mettle against animated weapons and spells, another where the door only opens to someone with an aspect of power, and a garden where the plants still remember the greenbond that planted them and whisper things just out of the hearing range of the players.... [/QUOTE]
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