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Abandoning attunement and scaling back concentration
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<blockquote data-quote="Mistwell" data-source="post: 7815786" data-attributes="member: 2525"><p>That should only happen ONE time - the first time. After that, if the rest of the party is being that level of unwise, then you have more issues with your game than anything you're proposing. The entire point of the spell is to disable some monsters while the other PCs mop up those not caught in it, and then to take on the rest one at a time. If they're just snapping them out of it with damage randomly, they're definitely not working with the spell caster.</p><p></p><p>It's a very powerful spell (more powerful than fireball in my opinion). It's already a spell commonly upcast, often by multiple levels.</p><p></p><p>The next spell I can think of which would be a serious issue if concentration were removed is spirit guardians (which is also more powerful than fireball in my opinion).</p><p></p><p>You said earlier the limit of concentration is just number of spellcasters but that's not the whole picture. BREAKING concentration through damage is a major part of the game, particularly at higher levels. You're removing that. I think there are spellcaster players who would be happy to burn an extra higher level spell slot just to remove the chance of breaking concentration. You stick a crown of madness on a PC with a low wisdom save and remove the ability to break it by breaking the concentration of the caster to end that spell, and your party is suddenly in much more trouble than a normal crown of madness spell.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7815786, member: 2525"] That should only happen ONE time - the first time. After that, if the rest of the party is being that level of unwise, then you have more issues with your game than anything you're proposing. The entire point of the spell is to disable some monsters while the other PCs mop up those not caught in it, and then to take on the rest one at a time. If they're just snapping them out of it with damage randomly, they're definitely not working with the spell caster. It's a very powerful spell (more powerful than fireball in my opinion). It's already a spell commonly upcast, often by multiple levels. The next spell I can think of which would be a serious issue if concentration were removed is spirit guardians (which is also more powerful than fireball in my opinion). You said earlier the limit of concentration is just number of spellcasters but that's not the whole picture. BREAKING concentration through damage is a major part of the game, particularly at higher levels. You're removing that. I think there are spellcaster players who would be happy to burn an extra higher level spell slot just to remove the chance of breaking concentration. You stick a crown of madness on a PC with a low wisdom save and remove the ability to break it by breaking the concentration of the caster to end that spell, and your party is suddenly in much more trouble than a normal crown of madness spell. [/QUOTE]
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