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Abandoning attunement and scaling back concentration
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<blockquote data-quote="werecorpse" data-source="post: 7815852" data-attributes="member: 55491"><p>Re attunement I can see this might be an issue with some groups but in the same way that I’m happy to say having the GM have substantial control over what items appear in the campaign and when works for us we also have a pretty good understanding that items being spread around so everyone gets to have a cool item makes a better game than 1-2 players being souped up while others languish. So I don’t need attunement to control that.</p><p></p><p>Re concentration-terrible idea, really? D&D did fine without the concentration mechanic for 40 years surely it can’t be that crucial can it? I agree it’s important for some spells but for say the third level web it just gets burned through or bypassed. Blindness upcast eventually gets shaken off, if the druid keeps its AC at 16 by casting a 3rd level barkskin spell or the sorcerer stays blurred by burning a 4th level spell & the fighter gets the whole minute being enlarged by the use of a second level spell does that break the game? </p><p></p><p>I haven’t played it much but so far the option is only rarely used by those below 10th level as characters generally want to use their 4th level spell slots on a sweet 4th level spell. I’m sure some problems will arise but so far none.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 7815852, member: 55491"] Re attunement I can see this might be an issue with some groups but in the same way that I’m happy to say having the GM have substantial control over what items appear in the campaign and when works for us we also have a pretty good understanding that items being spread around so everyone gets to have a cool item makes a better game than 1-2 players being souped up while others languish. So I don’t need attunement to control that. Re concentration-terrible idea, really? D&D did fine without the concentration mechanic for 40 years surely it can’t be that crucial can it? I agree it’s important for some spells but for say the third level web it just gets burned through or bypassed. Blindness upcast eventually gets shaken off, if the druid keeps its AC at 16 by casting a 3rd level barkskin spell or the sorcerer stays blurred by burning a 4th level spell & the fighter gets the whole minute being enlarged by the use of a second level spell does that break the game? I haven’t played it much but so far the option is only rarely used by those below 10th level as characters generally want to use their 4th level spell slots on a sweet 4th level spell. I’m sure some problems will arise but so far none. [/QUOTE]
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