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Abandoning attunement and scaling back concentration
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<blockquote data-quote="DND_Reborn" data-source="post: 7815968" data-attributes="member: 6987520"><p>As a long-time 1E/2E player, I completely agree. I greatly dislike the concentration mechanic and think attunement is a complete waste. Whatever a table does to remove or de-limit these aspects of the game is an improvement IMO.</p><p></p><p>For my take, remove attunement entirely. As DM you certainly control how much magic is in your world. Our table is thinking about going to a super-gritty very low magic game next. We prefer it that way. Personally I don't like "mundane" magic items. I prefer fewer items, but when a character gets something, they are likely to keep in an not "upgrade" as upgrades simply don't happen that often.</p><p></p><p>For concentration, given how few spell slots casters get compared to 1E, especially at higher levels, I would remove it entirely. Your idea of casting it using a higher level slot is perfectly fine to me as well. IME concentration spells are rarely broken anyway. The biggest thing it does is limit casters to having one at a time. If casters want to blow all their spell slots by casting lots of buffs, go ahead, you'll regret it later. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>While others might not like the idea that a spell, once cast, is in effect unless dispelled (damaging the caster really shouldn't stop the magic from running its course IMO), and that is one of the things that made magic so powerful and feared.</p><p></p><p>CoDzilla is a problem created in later editions. 1E/2E IS FINE and no game I've ever played in using those editions had a problem with the power-difference between casters and non-casters. Even the quadratic-wizard/liner-fighter idea is overblown IME and IMO.</p><p></p><p>There are other ways that 5E is subject to abuse, but it has reigned in a lot from 3E, etc.</p><p></p><p>Anyway, if you want to keep concentration in some form there are lots of ways to do it. Higher level slots, a greater limit on how many concentration spells you can have at one time (limited by tier, spellcasting modifier, a new feat, etc.), maybe checks only on critical hits (normal hits are nearly always a DC 10 save anyway...), have concentration saves made with disadvantage for each spell if you have more than one, allow one "free" no check required spell, and the second makes saves required when damaged, etc.</p><p></p><p>In our session yesterday, a player who will probably be our DM next in rotation, was asking why not have a feat that allows multiple concentration spells, at least two? Well, the problem with that is many caster characters would end up taking it--and no feat should be that vital to so many characters.</p><p></p><p>Ultimately it comes down to this: whatever you do for the PCs works against them as well. If the players are ok with an enemy wizard not having to concentrate on spells, or not having a completed spell disrupted when hit, etc. then everything is fine.</p><p></p><p>Personally, as much as I enjoy 5E, there is a whole bunch of 1E that I miss and think a hybrid between the two would be best.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7815968, member: 6987520"] As a long-time 1E/2E player, I completely agree. I greatly dislike the concentration mechanic and think attunement is a complete waste. Whatever a table does to remove or de-limit these aspects of the game is an improvement IMO. For my take, remove attunement entirely. As DM you certainly control how much magic is in your world. Our table is thinking about going to a super-gritty very low magic game next. We prefer it that way. Personally I don't like "mundane" magic items. I prefer fewer items, but when a character gets something, they are likely to keep in an not "upgrade" as upgrades simply don't happen that often. For concentration, given how few spell slots casters get compared to 1E, especially at higher levels, I would remove it entirely. Your idea of casting it using a higher level slot is perfectly fine to me as well. IME concentration spells are rarely broken anyway. The biggest thing it does is limit casters to having one at a time. If casters want to blow all their spell slots by casting lots of buffs, go ahead, you'll regret it later. :) While others might not like the idea that a spell, once cast, is in effect unless dispelled (damaging the caster really shouldn't stop the magic from running its course IMO), and that is one of the things that made magic so powerful and feared. CoDzilla is a problem created in later editions. 1E/2E IS FINE and no game I've ever played in using those editions had a problem with the power-difference between casters and non-casters. Even the quadratic-wizard/liner-fighter idea is overblown IME and IMO. There are other ways that 5E is subject to abuse, but it has reigned in a lot from 3E, etc. Anyway, if you want to keep concentration in some form there are lots of ways to do it. Higher level slots, a greater limit on how many concentration spells you can have at one time (limited by tier, spellcasting modifier, a new feat, etc.), maybe checks only on critical hits (normal hits are nearly always a DC 10 save anyway...), have concentration saves made with disadvantage for each spell if you have more than one, allow one "free" no check required spell, and the second makes saves required when damaged, etc. In our session yesterday, a player who will probably be our DM next in rotation, was asking why not have a feat that allows multiple concentration spells, at least two? Well, the problem with that is many caster characters would end up taking it--and no feat should be that vital to so many characters. Ultimately it comes down to this: whatever you do for the PCs works against them as well. If the players are ok with an enemy wizard not having to concentrate on spells, or not having a completed spell disrupted when hit, etc. then everything is fine. Personally, as much as I enjoy 5E, there is a whole bunch of 1E that I miss and think a hybrid between the two would be best. [/QUOTE]
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