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Abandoning attunement and scaling back concentration
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<blockquote data-quote="Blue" data-source="post: 7816192" data-attributes="member: 20564"><p>[USER=55491]@werecorpse[/USER] I got a little focused on denial that a concentration mechanic would have been a major improvement for stopping the spell abused of 3.x. Partially because it felt that brushing them off would translate into a similar action when talking about 5e. The CoDzilla was fueled by 3.x spells that don't exist, we won't see anything that bad in 5e even without concentration.</p><p></p><p>Trying to transition back to productive, I listed a few issues I had off the top of my head and you commented on them. I'd like to continue from there.</p><p></p><p></p><p>Foes damaging them takes an attack and hurts them. Foes waking without hurting takes their action. Either way it's a win, and casting again without having to release any still caught in the first casting is a big benefit. That first casting need not be the no-concentration upcast version - if there are sufficient foes still incapacitated then cast the second upcast.</p><p></p><p>But really, it's can be abused a lot more. Ready to cast after they go. Do Hypnotic Pattern on one group. When your initiative comes up, cast Hypnotic Pattern on ones not currently affected. There are a lot less foes free to try and free their friends, and if they are spending actions/attacks to free foes then the party has unanswered rounds of combat.</p><p></p><p></p><p>I find 10 rounds is more than enough for a combat, so to me that is "the entire encounter" except under special circumstances. You should probably give this level of attention to all of the buff spells. A caster with concentrationless Greater Invisibility on themselves has a lot less worry about getting concentration on any other spell they cast. Or put it on the rogue and don't worry that it may drop if foes target you.</p><p></p><p>You mention high-tier-2. One of the mitigating facts I hadn't considered is that since this is for your table, you might be planning for a subset of the level ranges. If Only going up to 5th level spells, a +2 upcast needed is a heavy toll for 3rd level spells. That barrier isn't in very different place when you've got 7th level spells. I've been considering the whole 1-20, but if something like 1-10 is more likely that strengthens the cost of the upcasting and makes it more potent.</p><p></p><p></p><p></p><p>With how the focus on removing concentration, why did you not allow these? As in, I know why I wouldn't (detailed in the other thread), but what made you go against the remove-concentration direction for these (and potentially other) spells?</p></blockquote><p></p>
[QUOTE="Blue, post: 7816192, member: 20564"] [USER=55491]@werecorpse[/USER] I got a little focused on denial that a concentration mechanic would have been a major improvement for stopping the spell abused of 3.x. Partially because it felt that brushing them off would translate into a similar action when talking about 5e. The CoDzilla was fueled by 3.x spells that don't exist, we won't see anything that bad in 5e even without concentration. Trying to transition back to productive, I listed a few issues I had off the top of my head and you commented on them. I'd like to continue from there. Foes damaging them takes an attack and hurts them. Foes waking without hurting takes their action. Either way it's a win, and casting again without having to release any still caught in the first casting is a big benefit. That first casting need not be the no-concentration upcast version - if there are sufficient foes still incapacitated then cast the second upcast. But really, it's can be abused a lot more. Ready to cast after they go. Do Hypnotic Pattern on one group. When your initiative comes up, cast Hypnotic Pattern on ones not currently affected. There are a lot less foes free to try and free their friends, and if they are spending actions/attacks to free foes then the party has unanswered rounds of combat. I find 10 rounds is more than enough for a combat, so to me that is "the entire encounter" except under special circumstances. You should probably give this level of attention to all of the buff spells. A caster with concentrationless Greater Invisibility on themselves has a lot less worry about getting concentration on any other spell they cast. Or put it on the rogue and don't worry that it may drop if foes target you. You mention high-tier-2. One of the mitigating facts I hadn't considered is that since this is for your table, you might be planning for a subset of the level ranges. If Only going up to 5th level spells, a +2 upcast needed is a heavy toll for 3rd level spells. That barrier isn't in very different place when you've got 7th level spells. I've been considering the whole 1-20, but if something like 1-10 is more likely that strengthens the cost of the upcasting and makes it more potent. With how the focus on removing concentration, why did you not allow these? As in, I know why I wouldn't (detailed in the other thread), but what made you go against the remove-concentration direction for these (and potentially other) spells? [/QUOTE]
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