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Abandoning attunement and scaling back concentration
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<blockquote data-quote="werecorpse" data-source="post: 7816205" data-attributes="member: 55491"><p>Thanks.</p><p></p><p>I agree hypnotic pattern is a potent spell - more potent than most players realise, I’ll make it +2 level to remove concentration and if the bard goes nuts I’ll revisit it.</p><p></p><p>I also agree that haste lasting 10 rounds is a whole combat and will see how it goes. I don’t mind one 5th level spell being a big buff for 1 combat but I am aware of this issue.</p><p></p><p>FWIW the games I will use this in that I am currently running are a weekly 6 player 10th level game (heavily altered Out of the Abyss) and a tri-annual weekend 8 player 7th level game (homebrew world very very slow levelling because we are all long term gamers who cut our teeth on 1e games) and I am also a player in a 4 player weekly online 14th level game - which doesn’t use any of my rules .</p><p></p><p>I didn’t change darkness because I am concerned about the devil sight issue. I’m not 100% sure but I think I didn’t changed hex or hunters mark because I don’t currently have any rangers or warlock’s PC’s in my games and I am mulling over the Warlock automatic upcast and the ranger limited upcast ability issues. I was going to treat them the same as they have quite similar mechanics otherwise but am unsure.</p><p></p><p>I also haven’t made it removable from bless or shield of faith because I think these spells screw around with bounded accuracy and the resource cost of a 3rd level spell will potentially become prosaic.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 7816205, member: 55491"] Thanks. I agree hypnotic pattern is a potent spell - more potent than most players realise, I’ll make it +2 level to remove concentration and if the bard goes nuts I’ll revisit it. I also agree that haste lasting 10 rounds is a whole combat and will see how it goes. I don’t mind one 5th level spell being a big buff for 1 combat but I am aware of this issue. FWIW the games I will use this in that I am currently running are a weekly 6 player 10th level game (heavily altered Out of the Abyss) and a tri-annual weekend 8 player 7th level game (homebrew world very very slow levelling because we are all long term gamers who cut our teeth on 1e games) and I am also a player in a 4 player weekly online 14th level game - which doesn’t use any of my rules . I didn’t change darkness because I am concerned about the devil sight issue. I’m not 100% sure but I think I didn’t changed hex or hunters mark because I don’t currently have any rangers or warlock’s PC’s in my games and I am mulling over the Warlock automatic upcast and the ranger limited upcast ability issues. I was going to treat them the same as they have quite similar mechanics otherwise but am unsure. I also haven’t made it removable from bless or shield of faith because I think these spells screw around with bounded accuracy and the resource cost of a 3rd level spell will potentially become prosaic. [/QUOTE]
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Abandoning attunement and scaling back concentration
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