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Abandoning attunement and scaling back concentration
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<blockquote data-quote="CapnZapp" data-source="post: 7818096" data-attributes="member: 12731"><p>[USER=55491]@werecorpse[/USER] you will find that you will have to choose:</p><p></p><ul> <li data-xf-list-type="ul">either wizards can stack effects, and they pretty much become unstoppable (unless spells are remade into pale shadows of what they do now), resulting in LFQW</li> <li data-xf-list-type="ul">or wizards can't stack effects, and they actually need fighters to do more than carry their loot</li> </ul><p></p><p>As for Concentration, the thing to realize is that the balance it brings is much more fragile than at first sight. </p><p></p><p>Remove Concentration from just a few spells and you could just have removed it entirely, since now there is at least one spell loadout that is significantly powered up: removing it entirely basically only enables variety in such load-outs.</p><p></p><p>The brilliance of 5E was that the devs really and truly actually did restrict spellcasters. 3.5 and Pathfinder talked about the LFQW problem, but they didn't even managed to implement 10% of it. They would never have withstood the ragestorm of angry Wizard players, so they didn't really even try.</p><p></p><p>Which, given the fact you probably need to get to 90% if not 98% for the wizard to be meaningfully held back in practical play, meant absolutely zilch, nada, nothing. It was just empty talk.</p><p></p><p>Does this mean 5E did everything perfectly? Of course not. They almost certainly took Concentration too far.</p><p></p><p>But my point is that just removing Concentration from spells is not the solution, since it is too easy to end up functionally breaking the mechanic's power to rein in casters (which is the only reason to have it in the first place).</p><p></p><p>Personally I found that I might quibble about specific details in the experience of playing a low- and mid- level caster, but that on the whole it's not worth tweaking that experience. Do little stuff and not enough changes to justify the houserule. Do large stuff and you risk breaking it.</p><p></p><p>It's at high levels the restrictions really start making less and less sense. Archmages, that is. (And not coincidentally, this will help evil Wizard NPCs more than it helps player characters). These guys should totally be given ways to bend and eventually break some of the restrictions. </p><p></p><p>Had WotC done this, they would at the same time send the message "look - we're providing tools to mess with the restrictions, but we're also telling you it's inappropriate to do it at low- or mid level".</p><p></p><p>Oh well, it's still not too late. Maybe someday WotC will overcome their fear of changing their core system even a little and give us an Archmage prestige class (or something) that functionally overwrites the PHB's complete disinterest in giving high-level mages some sorely needed leeway.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7818096, member: 12731"] [USER=55491]@werecorpse[/USER] you will find that you will have to choose: [LIST] [*]either wizards can stack effects, and they pretty much become unstoppable (unless spells are remade into pale shadows of what they do now), resulting in LFQW [*]or wizards can't stack effects, and they actually need fighters to do more than carry their loot [/LIST] As for Concentration, the thing to realize is that the balance it brings is much more fragile than at first sight. Remove Concentration from just a few spells and you could just have removed it entirely, since now there is at least one spell loadout that is significantly powered up: removing it entirely basically only enables variety in such load-outs. The brilliance of 5E was that the devs really and truly actually did restrict spellcasters. 3.5 and Pathfinder talked about the LFQW problem, but they didn't even managed to implement 10% of it. They would never have withstood the ragestorm of angry Wizard players, so they didn't really even try. Which, given the fact you probably need to get to 90% if not 98% for the wizard to be meaningfully held back in practical play, meant absolutely zilch, nada, nothing. It was just empty talk. Does this mean 5E did everything perfectly? Of course not. They almost certainly took Concentration too far. But my point is that just removing Concentration from spells is not the solution, since it is too easy to end up functionally breaking the mechanic's power to rein in casters (which is the only reason to have it in the first place). Personally I found that I might quibble about specific details in the experience of playing a low- and mid- level caster, but that on the whole it's not worth tweaking that experience. Do little stuff and not enough changes to justify the houserule. Do large stuff and you risk breaking it. It's at high levels the restrictions really start making less and less sense. Archmages, that is. (And not coincidentally, this will help evil Wizard NPCs more than it helps player characters). These guys should totally be given ways to bend and eventually break some of the restrictions. Had WotC done this, they would at the same time send the message "look - we're providing tools to mess with the restrictions, but we're also telling you it's inappropriate to do it at low- or mid level". Oh well, it's still not too late. Maybe someday WotC will overcome their fear of changing their core system even a little and give us an Archmage prestige class (or something) that functionally overwrites the PHB's complete disinterest in giving high-level mages some sorely needed leeway. [/QUOTE]
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