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Abandoning attunement and scaling back concentration
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<blockquote data-quote="werecorpse" data-source="post: 7818104" data-attributes="member: 55491"><p>Aye aye Cap’n.</p><p></p><p>I am trying to be careful about how I go about allowing casters to remove the concentration requirement of a spell. But apart from maybe 3 or 4 spells which I have spelled out in an earlier post I haven’t “just removed concentration from spells”.Under my houserule concentration is removable from some spells (about 65) by casting those spells using a higher level spell slot. Ie casting Web using a 3rd level spell slot. It does have a cost. As I have said I think the concentration mechanic is a good one just overly restrictive (and I do get that each persons table is different, my too hot may be someone else’s too cold).</p><p></p><p>For example one spell that I have allowed the caster to cast as a non concentration spell is greater invisibility IFF they cast it using a 6th or higher level spell slot. I think this is a powerful boost to the spell because now they can cast other concentration spells while remaining invisible- but it’s their one 6th level spell slot a day. They get 10 rounds to likely dominate a battle where they are fighting things that can’t see invisible. That likely won’t be the big bad but will be some henchmen. That’s ok by me.</p><p></p><p>And while you are concerned it might result in casters dominating etc. the reason that I started going down this route is because a caster complained that he couldn’t use any of his concentration spells because he had to keep a stoneskin up on the ranger. In this case it will allow the ranger to keep being a front line fighter but also allow the wizard to play with some of his concentration spells.</p><p></p><p>But as I keep saying if you have some examples of spells that in your view removing concentration via upcasting would make too good I am all ears.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 7818104, member: 55491"] Aye aye Cap’n. I am trying to be careful about how I go about allowing casters to remove the concentration requirement of a spell. But apart from maybe 3 or 4 spells which I have spelled out in an earlier post I haven’t “just removed concentration from spells”.Under my houserule concentration is removable from some spells (about 65) by casting those spells using a higher level spell slot. Ie casting Web using a 3rd level spell slot. It does have a cost. As I have said I think the concentration mechanic is a good one just overly restrictive (and I do get that each persons table is different, my too hot may be someone else’s too cold). For example one spell that I have allowed the caster to cast as a non concentration spell is greater invisibility IFF they cast it using a 6th or higher level spell slot. I think this is a powerful boost to the spell because now they can cast other concentration spells while remaining invisible- but it’s their one 6th level spell slot a day. They get 10 rounds to likely dominate a battle where they are fighting things that can’t see invisible. That likely won’t be the big bad but will be some henchmen. That’s ok by me. And while you are concerned it might result in casters dominating etc. the reason that I started going down this route is because a caster complained that he couldn’t use any of his concentration spells because he had to keep a stoneskin up on the ranger. In this case it will allow the ranger to keep being a front line fighter but also allow the wizard to play with some of his concentration spells. But as I keep saying if you have some examples of spells that in your view removing concentration via upcasting would make too good I am all ears. [/QUOTE]
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