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*Dungeons & Dragons
Abandoning attunement and scaling back concentration
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<blockquote data-quote="Gadget" data-source="post: 7818364" data-attributes="member: 23716"><p>I agree that it can be a little arbitrary on what requires attunement vs what doesn't, but I really like how 5e doesn't take into account magic items and treats them as an unaccounted for bonus. +3 plate is particularly egregious as does push on bounded accuracy. However, in previous editions, particularly 3x, it seemed that sometimes the game was sometimes <em>all about</em> getting that belt of Giant Strength, Gauntlets of Ogre Power, Hammer of Thunderbolts, etc. Not to mention bumping up your six bonus slots as much as you can. In 5e I feel like most magic Items can be more flavor or story related, rather than necessary components to level treadmill and the "Christmas Tree Effect." Maybe attunement only has a little to do with this, and I'm sure removing it will have little enough effect on some games, but I think I'll keep it for now. Though I might modify it for story based reasons. </p><p> </p><p></p><p></p><p>Maybe the fighter should handle the Giant without being buffed to the gills by the wizard? Or perhaps the wizard should be content to use his magic through the fighter, combined with tossing out a judicious <em>lightening bolt</em> once in a while (combined with cantrips). 5e did a lot to reign in the crazyness of casters from previous editions. I for one would not like to return to such. Remember the good old <em>scry and fry</em>?<em> </em>Needing a spreadsheet and a slide rule to keep track of how many effects were going on which creatures, not to mention when they end? Heaven help you if a <em>Dispel Magic</em> or <em>Greater Dispel Magic</em> got tossed into the fray. </p><p></p><p>That said, I could certainly agree that the concentration gets tossed onto a few too many spells. Flame Arrows comes to mind. And it does make some spell options much less desirable. It would also be interesting if more spells had better scaling like <em>Bestow Curse </em>does. Perhaps <em>Improved Invisibility</em> cast at 8th level should not need concentration.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7818364, member: 23716"] I agree that it can be a little arbitrary on what requires attunement vs what doesn't, but I really like how 5e doesn't take into account magic items and treats them as an unaccounted for bonus. +3 plate is particularly egregious as does push on bounded accuracy. However, in previous editions, particularly 3x, it seemed that sometimes the game was sometimes [I]all about[/I] getting that belt of Giant Strength, Gauntlets of Ogre Power, Hammer of Thunderbolts, etc. Not to mention bumping up your six bonus slots as much as you can. In 5e I feel like most magic Items can be more flavor or story related, rather than necessary components to level treadmill and the "Christmas Tree Effect." Maybe attunement only has a little to do with this, and I'm sure removing it will have little enough effect on some games, but I think I'll keep it for now. Though I might modify it for story based reasons. [I][/I] Maybe the fighter should handle the Giant without being buffed to the gills by the wizard? Or perhaps the wizard should be content to use his magic through the fighter, combined with tossing out a judicious [I]lightening bolt[/I] once in a while (combined with cantrips). 5e did a lot to reign in the crazyness of casters from previous editions. I for one would not like to return to such. Remember the good old [I]scry and fry[/I]?[I] [/I]Needing a spreadsheet and a slide rule to keep track of how many effects were going on which creatures, not to mention when they end? Heaven help you if a [I]Dispel Magic[/I] or [I]Greater Dispel Magic[/I] got tossed into the fray. That said, I could certainly agree that the concentration gets tossed onto a few too many spells. Flame Arrows comes to mind. And it does make some spell options much less desirable. It would also be interesting if more spells had better scaling like [I]Bestow Curse [/I]does. Perhaps [I]Improved Invisibility[/I] cast at 8th level should not need concentration. [/QUOTE]
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