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Abberation Campaign
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<blockquote data-quote="freebfrost" data-source="post: 3371582" data-attributes="member: 3713"><p>First off, you might want to pick up the 2nd edition supplement, the <em>Illithiad</em>, for some ideas as you continue your campaign, along with the <em>Lords of Madness</em> book if you don't have that already.</p><p></p><p>Second, if you are looking for a horror type setting, I'd go away from the Realms - far too many powerful individuals there to truly convey a sense of horror. Eberron seems a good fit based on the plane of Xoriat, but if you're not a fan of that setting, go for something more generic. You might consider a Greyhawk game or the world setting from Goodman Games.</p><p></p><p>For the lower-level games, start introducing aberrations slowly and increase their presence as the campaign continues, until they meet their first mind flayer at higher levels. Make sure that they know the creatures they start to encounter are definitely "not natural," and make it clear that they need to discover the source of these aberrations.</p></blockquote><p></p>
[QUOTE="freebfrost, post: 3371582, member: 3713"] First off, you might want to pick up the 2nd edition supplement, the [I]Illithiad[/I], for some ideas as you continue your campaign, along with the [I]Lords of Madness[/I] book if you don't have that already. Second, if you are looking for a horror type setting, I'd go away from the Realms - far too many powerful individuals there to truly convey a sense of horror. Eberron seems a good fit based on the plane of Xoriat, but if you're not a fan of that setting, go for something more generic. You might consider a Greyhawk game or the world setting from Goodman Games. For the lower-level games, start introducing aberrations slowly and increase their presence as the campaign continues, until they meet their first mind flayer at higher levels. Make sure that they know the creatures they start to encounter are definitely "not natural," and make it clear that they need to discover the source of these aberrations. [/QUOTE]
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