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Abeil (from the 3rd edition MM II)
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<blockquote data-quote="jadrax" data-source="post: 6376206" data-attributes="member: 7175"><p>These have turned out as a bit glass-cannon, although as a flying ranged attacker they are a bit nasty. I have purposefully deceased the size from the MM entry, as them being large bee people is not very cool imho. Also stripped of their ability to cast sleep, which I will reserve for Drones for a bit more variety.</p><p></p><p><u><strong>Abeil Soldier</strong></u></p><p><strong>Medium Humanoid, Lawful Neutral</strong></p><p><strong>Armor Class</strong> 11</p><p><strong>Hit Points</strong> 39 (6d8 + 12)</p><p><strong>Speed </strong>40 ft., fly 90 ft.</p><p><strong>STR </strong>16 (+3) <strong>DEX </strong>12 (+1) <strong>CON </strong>14 (+2) <strong>INT </strong>9 (-1) <strong>WIS </strong>11 (+0) <strong>CHA </strong>11 (+0)</p><p><strong>Skills </strong>Perception +2, Survival +2</p><p><strong>Senses </strong>Darkvision 60 ft. passive perception 12</p><p><strong>Languages </strong>Common, Elvish, Sylvan </p><p><strong>Challenge </strong>3 (700 xp)</p><p></p><p><strong>Flyby.</strong> The Abeil Soldier doesn’t provoke an opportunity attack when it flies out of an enemy’s reach. </p><p></p><p><strong>Hive Mind.</strong> While an Abeil Queen is within 25 miles of an Abiel Soldier, the Abeil solider has advantage on saving throws against being charmed or frightened. </p><p></p><p><strong>Actions</strong></p><p></p><p><strong>Multiattack.</strong> The Abeil Soldier makes two attacks: one with its Glaive and one with its sting or two with its longbow. </p><p><strong>Glaive</strong>. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. </p><p><strong>Sting</strong>. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. </p><p><strong>Longbow.</strong> Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage. </p><p><strong>Stormwing (Recharge 6).</strong> The Abeil creates a 40 foot radius sonic burst extending all around it. Each creature that is not an Abeil in that area must make a DC 12 Constitution saving throw, taking 21 (6d6) Thunder damage on a failed save, or half as much damage on a successful one.</p><p></p><p><em>Abeils are an imperialistic an expansionist race of bee-people. Soldier Abeils are the army of the Hive's Queen, and are larger then their kin. </em></p></blockquote><p></p>
[QUOTE="jadrax, post: 6376206, member: 7175"] These have turned out as a bit glass-cannon, although as a flying ranged attacker they are a bit nasty. I have purposefully deceased the size from the MM entry, as them being large bee people is not very cool imho. Also stripped of their ability to cast sleep, which I will reserve for Drones for a bit more variety. [U][B]Abeil Soldier[/B][/U] [B]Medium Humanoid, Lawful Neutral[/B] [B]Armor Class[/B] 11 [B]Hit Points[/B] 39 (6d8 + 12) [B]Speed [/B]40 ft., fly 90 ft. [B]STR [/B]16 (+3) [B]DEX [/B]12 (+1) [B]CON [/B]14 (+2) [B]INT [/B]9 (-1) [B]WIS [/B]11 (+0) [B]CHA [/B]11 (+0) [B]Skills [/B]Perception +2, Survival +2 [B]Senses [/B]Darkvision 60 ft. passive perception 12 [B]Languages [/B]Common, Elvish, Sylvan [B]Challenge [/B]3 (700 xp) [B]Flyby.[/B] The Abeil Soldier doesn’t provoke an opportunity attack when it flies out of an enemy’s reach. [B]Hive Mind.[/B] While an Abeil Queen is within 25 miles of an Abiel Soldier, the Abeil solider has advantage on saving throws against being charmed or frightened. [B]Actions[/B] [B]Multiattack.[/B] The Abeil Soldier makes two attacks: one with its Glaive and one with its sting or two with its longbow. [B]Glaive[/B]. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. [B]Sting[/B]. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. [B]Longbow.[/B] Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage. [B]Stormwing (Recharge 6).[/B] The Abeil creates a 40 foot radius sonic burst extending all around it. Each creature that is not an Abeil in that area must make a DC 12 Constitution saving throw, taking 21 (6d6) Thunder damage on a failed save, or half as much damage on a successful one. [I]Abeils are an imperialistic an expansionist race of bee-people. Soldier Abeils are the army of the Hive's Queen, and are larger then their kin. [/I] [/QUOTE]
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