Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Aberrant and Adventure! D20 books, how are they?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Achan hiArusa" data-source="post: 1698539" data-attributes="member: 2597"><p><strong>Adventure! and Aberrant d20</strong></p><p></p><p>I really like Adventure! d20, my only problem is that a few daring feats and knacks suffered in the translation (I have a thread on the d20 Modern board about that) and that the character sheet and the index weren't in the book (I started an Index, but I haven't gotten around to finishing it). It has replaced Pulp Heroes in my heart as the game I want to play pulp in, need to translate some of the stuff into Adventure! I am also working on using V is for Victory (sigh, the loss of Polyhedron) to keep my game going until WWII.</p><p></p><p>As for making it d20 Modern, my answer is an emphatic NO! NO! NO! IMHO. Sorry, but the Pulps had strong stereotypes that can be answered by having specialized starting character classes. d20 Modern starts out too generic for a Pulp game (this was a unanimous agreement from my group when Modern d20 Pulp came out). It would be fine for a more realistic or modern cinema based game, but not for the pulps (something more cinematic than base GURPS).</p><p></p><p>As for Aberrant d20. I am glad the book came out, but it is way underpowered. Also the Mega-Ability scores aren't granular enough to translate the various novas out there. As another poster said I have created my own version using Mutants & Masterminds, using stuff from Aberrant d20 to supplement it (I use hit points because that is what I am most comfortable with starting is Con + 1d6 per level, I just make Aberrant levels +30 power points per level with a +2 to the power stacking cap and 1d10 HD and the Aberration of course, I use 10 + Power Level x 4 + Str mod + Int mod + Con mod as quantum pool and make the powers cost per level/3 rounded down as the quantum cost of the power, and Hero points go well with Archetypes and Dramatic Editing, and I use the NPC classes for normals).</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 1698539, member: 2597"] [b]Adventure! and Aberrant d20[/b] I really like Adventure! d20, my only problem is that a few daring feats and knacks suffered in the translation (I have a thread on the d20 Modern board about that) and that the character sheet and the index weren't in the book (I started an Index, but I haven't gotten around to finishing it). It has replaced Pulp Heroes in my heart as the game I want to play pulp in, need to translate some of the stuff into Adventure! I am also working on using V is for Victory (sigh, the loss of Polyhedron) to keep my game going until WWII. As for making it d20 Modern, my answer is an emphatic NO! NO! NO! IMHO. Sorry, but the Pulps had strong stereotypes that can be answered by having specialized starting character classes. d20 Modern starts out too generic for a Pulp game (this was a unanimous agreement from my group when Modern d20 Pulp came out). It would be fine for a more realistic or modern cinema based game, but not for the pulps (something more cinematic than base GURPS). As for Aberrant d20. I am glad the book came out, but it is way underpowered. Also the Mega-Ability scores aren't granular enough to translate the various novas out there. As another poster said I have created my own version using Mutants & Masterminds, using stuff from Aberrant d20 to supplement it (I use hit points because that is what I am most comfortable with starting is Con + 1d6 per level, I just make Aberrant levels +30 power points per level with a +2 to the power stacking cap and 1d10 HD and the Aberration of course, I use 10 + Power Level x 4 + Str mod + Int mod + Con mod as quantum pool and make the powers cost per level/3 rounded down as the quantum cost of the power, and Hero points go well with Archetypes and Dramatic Editing, and I use the NPC classes for normals). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Aberrant and Adventure! D20 books, how are they?
Top