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Aberrant M&M Conversion
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<blockquote data-quote="malladin" data-source="post: 1649369" data-attributes="member: 8230"><p>Hi Folks,</p><p> </p><p>Being very disappointed with D20 Aberrant, I got to thinking how I could put it together for mutants and masterminds.</p><p> </p><p>Okay, so I don't actually NEED to do any converting, as M&M will quite hapily handle everything, but I wanted to cpture the whole Quantum/Taint aspect of Aberrant in a game system.</p><p> </p><p> </p><p>So here, quite simply, is what I've come up with...</p><p> </p><p>With your starting character you have to split your power levels up between Mundane, Quantum and Taint levels. The different level types can tell you what you can spend those power points on. Mundane levels are spent on skills, ab scores and basic feats, Quantum and Taint points are spent on powers (all points can be spent on 'core' traits, such as base attack, etc). When you spend Taint points everything costs 3/5 the usual cost (this is calculated as one full power level of 15 points plus one weakness of 10 points).</p><p> </p><p>When a character gains power points with experience they can spend them on any trait, but if they spend them "with taint" they get to purchase at the cheaper price. Every "With Taint" puchase adds those power points to the character's 'Taint' power points total, and thus can add up to a full level of Taint for every 15 power points spend 'with taint'. Every full power level of Taint equals one weakness. As this is for a game I might run myself, players would simply be encouraged to take the kind of insanity type weaknesses appropriate to Aberrant, but you could put systems in place if you want.</p><p> </p><p>Cheerio,</p><p> </p><p>Ben</p></blockquote><p></p>
[QUOTE="malladin, post: 1649369, member: 8230"] Hi Folks, Being very disappointed with D20 Aberrant, I got to thinking how I could put it together for mutants and masterminds. Okay, so I don't actually NEED to do any converting, as M&M will quite hapily handle everything, but I wanted to cpture the whole Quantum/Taint aspect of Aberrant in a game system. So here, quite simply, is what I've come up with... With your starting character you have to split your power levels up between Mundane, Quantum and Taint levels. The different level types can tell you what you can spend those power points on. Mundane levels are spent on skills, ab scores and basic feats, Quantum and Taint points are spent on powers (all points can be spent on 'core' traits, such as base attack, etc). When you spend Taint points everything costs 3/5 the usual cost (this is calculated as one full power level of 15 points plus one weakness of 10 points). When a character gains power points with experience they can spend them on any trait, but if they spend them "with taint" they get to purchase at the cheaper price. Every "With Taint" puchase adds those power points to the character's 'Taint' power points total, and thus can add up to a full level of Taint for every 15 power points spend 'with taint'. Every full power level of Taint equals one weakness. As this is for a game I might run myself, players would simply be encouraged to take the kind of insanity type weaknesses appropriate to Aberrant, but you could put systems in place if you want. Cheerio, Ben [/QUOTE]
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