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Aberrant Mind Psionic Spell Help (for CoS campaign)
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<blockquote data-quote="jgsugden" data-source="post: 8555630" data-attributes="member: 2629"><p>3d6 damage for a second level spell is low damage, and as it focuses on one target it is further reduced in utlity. As we get Mind Sliver for a free cantrip and it also targets intelligence, and deals as much damage as the second level spell at level 11, I find the Whip to not be worth the slot. </p><p></p><p>If I want raw damage, I look to other spells, like fireball. One reason is that IU want my psionic spells to be ones that I can use subtly without others knowing I did it - while damaging someone is almost always going to be obvious. </p><p></p><p>It would be a different story if the whip actually stopped an action, but as the foe still gets to take their action, it isn't usually enough of a benefit. </p><p></p><p>All that being said - a good team can use this to shut down an enemy. Mind Whip, allies run in, hit, then retreat. Enemy turn comes up and it can either move towards the enemies, or attack ... but not both. If they have no ranged capability, this is a rinse and repeat for a kill. However, in play, it isn't quite that simple most of the time. Room sizes, OAs from other creatures, etc... limit your options, here.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8555630, member: 2629"] 3d6 damage for a second level spell is low damage, and as it focuses on one target it is further reduced in utlity. As we get Mind Sliver for a free cantrip and it also targets intelligence, and deals as much damage as the second level spell at level 11, I find the Whip to not be worth the slot. If I want raw damage, I look to other spells, like fireball. One reason is that IU want my psionic spells to be ones that I can use subtly without others knowing I did it - while damaging someone is almost always going to be obvious. It would be a different story if the whip actually stopped an action, but as the foe still gets to take their action, it isn't usually enough of a benefit. All that being said - a good team can use this to shut down an enemy. Mind Whip, allies run in, hit, then retreat. Enemy turn comes up and it can either move towards the enemies, or attack ... but not both. If they have no ranged capability, this is a rinse and repeat for a kill. However, in play, it isn't quite that simple most of the time. Room sizes, OAs from other creatures, etc... limit your options, here. [/QUOTE]
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