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Aberrant - Trouble with character creation
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<blockquote data-quote="Jer" data-source="post: 3569226" data-attributes="member: 19857"><p>As VirtualWizard points out, you'll need the Player's Handbook to do Aberrant character creation, supplemented by the Aberrant rulebook.</p><p></p><p>The relevant rules in the Aberrant book are on pages 103 (under the heading Starting Characters) and page 104 (Superhuman Template). You create a first level character using the normal D&D rules but with one of the 5 Aberrant base classes instead of the D&D base classes. Once you have a first level character, you apply the Superhuman Template from page 104. The Superhuman Template has an ability adjustment for Constitution that you apply FIRST, then you calculate your Quantum Score and apply the rest of the template to the character. Next the character gets two more levels that can come from any class that you meet the prereqs for including the Superhuman or Aberrant "classes". Finally, once your third level character is finished, you compute your Quantum Pool using the formula on page 147 (where they call it "power points" instead of "quantum pool").</p><p></p><p>The character creation system isn't too bad, and the above probably makes it sound more complicated than it really is. WW made two bad choices with the rules in my mind -- they chose to not include character creation steps directly in the book and they chose to spread the character creation info out all over the book. The first choice is understandable since they were trying to capitalize on the "d20" logo to sell books. The second choice, though, just shows a lack of organization IMHO.</p><p></p><p>Give it another try -- I prefer Adventure! to Aberrant myself, but Aberrant isn't a bad game if you're trying to emulate X-men, Watchmen or maybe even "Heroes" type settings. I tend to think that starting Aberrant d20 characters aren't as powerful as I think they should be given the background info in the front of the book. You get characters who are at the lower end of the power spectrum (they are just 3rd level characters after all) and who have only 1 or 2 powers. If you're looking for a more "world shaking" power levels like the Authority you're going to want to pump the power level up substantially. (The background info works better with the original Storyteller Aberrant system, where the starting characters were more powerful than the d20 versions tend to be).</p></blockquote><p></p>
[QUOTE="Jer, post: 3569226, member: 19857"] As VirtualWizard points out, you'll need the Player's Handbook to do Aberrant character creation, supplemented by the Aberrant rulebook. The relevant rules in the Aberrant book are on pages 103 (under the heading Starting Characters) and page 104 (Superhuman Template). You create a first level character using the normal D&D rules but with one of the 5 Aberrant base classes instead of the D&D base classes. Once you have a first level character, you apply the Superhuman Template from page 104. The Superhuman Template has an ability adjustment for Constitution that you apply FIRST, then you calculate your Quantum Score and apply the rest of the template to the character. Next the character gets two more levels that can come from any class that you meet the prereqs for including the Superhuman or Aberrant "classes". Finally, once your third level character is finished, you compute your Quantum Pool using the formula on page 147 (where they call it "power points" instead of "quantum pool"). The character creation system isn't too bad, and the above probably makes it sound more complicated than it really is. WW made two bad choices with the rules in my mind -- they chose to not include character creation steps directly in the book and they chose to spread the character creation info out all over the book. The first choice is understandable since they were trying to capitalize on the "d20" logo to sell books. The second choice, though, just shows a lack of organization IMHO. Give it another try -- I prefer Adventure! to Aberrant myself, but Aberrant isn't a bad game if you're trying to emulate X-men, Watchmen or maybe even "Heroes" type settings. I tend to think that starting Aberrant d20 characters aren't as powerful as I think they should be given the background info in the front of the book. You get characters who are at the lower end of the power spectrum (they are just 3rd level characters after all) and who have only 1 or 2 powers. If you're looking for a more "world shaking" power levels like the Authority you're going to want to pump the power level up substantially. (The background info works better with the original Storyteller Aberrant system, where the starting characters were more powerful than the d20 versions tend to be). [/QUOTE]
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