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Aberrations- Help Me Use 'Em
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<blockquote data-quote="Kinneus" data-source="post: 4811964" data-attributes="member: 48215"><p>I'm starting to really dig aberrations, and I want to use more of them. Maybe even have a solid campaign built around them as the 'ultimate evil'. I love the whole Lovecraftian angle of the Far Realms, but I'm having trouble figuring out how to use these creatures. They seem to primarily come in two flavors:</p><p> </p><p>1. Stupid and animal-like, such as the grick and the balhannoth. These just seem like hungry animals. The only thing that really differentiates them from a wolf or bulette are the tentacles.</p><p> </p><p>2. The beholder, aboleths and the mind flayers. These seem too civilized, too 'in-the-world'. They seem to have understandable motives including gaining power, slaves or wealth (or, in the mind flayer's case, brainz).</p><p> </p><p>I guess what I'm looking for is more stuff like the Fell Taint or the Star Spawn from MM2. Beings who are clearly 'alien', and have clearly alien motives. A big scary monster that wants to eat you and a race of schemers that want to enslave you don't seem quite terrifying enough for the Far Realm.</p><p> </p><p>How would you use aberrations for a 4e campaign? How would it progress, who would the rank-and-file soldiers be? How would you strike a balance between the stupid, hungry animals and the drow-like schemers? How would you make them seem suitably alien?</p></blockquote><p></p>
[QUOTE="Kinneus, post: 4811964, member: 48215"] I'm starting to really dig aberrations, and I want to use more of them. Maybe even have a solid campaign built around them as the 'ultimate evil'. I love the whole Lovecraftian angle of the Far Realms, but I'm having trouble figuring out how to use these creatures. They seem to primarily come in two flavors: 1. Stupid and animal-like, such as the grick and the balhannoth. These just seem like hungry animals. The only thing that really differentiates them from a wolf or bulette are the tentacles. 2. The beholder, aboleths and the mind flayers. These seem too civilized, too 'in-the-world'. They seem to have understandable motives including gaining power, slaves or wealth (or, in the mind flayer's case, brainz). I guess what I'm looking for is more stuff like the Fell Taint or the Star Spawn from MM2. Beings who are clearly 'alien', and have clearly alien motives. A big scary monster that wants to eat you and a race of schemers that want to enslave you don't seem quite terrifying enough for the Far Realm. How would you use aberrations for a 4e campaign? How would it progress, who would the rank-and-file soldiers be? How would you strike a balance between the stupid, hungry animals and the drow-like schemers? How would you make them seem suitably alien? [/QUOTE]
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