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Aberrations- Help Me Use 'Em
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<blockquote data-quote="Rechan" data-source="post: 4812006" data-attributes="member: 54846"><p>Illithids/Beholders/Aboleths as a <em>race</em> certainly can be looking to enslave/gain wealth, but individuals and individual groups can have their own plots.</p><p></p><p>Consider wanting to be worshiped. Wanting more power. Or that one of the aberrations gets it in their head that they have insight into one of the Entities Beyond, and therefore are carrying out its wishes. Experimenting to create new entities. The aberrations could be all about "Making more of myself". Or opening a bigger hole in the Far Realms, to let more things cross over. </p><p></p><p>Eberron is a good example of the above; in Eberron, there are 6 epic level entities known as the Daelkyr, who are from the Plane of Madness; they came to Eberron, tried to take it over, and in the process mutated/created monsters to act as their soldiers. They are clearly insane, and molded entities in their representations of Art. They are locked away, and the Aberrations in Eberron are working to free them. Humans will worship the aberrations in cults, etc. </p><p></p><p>Dungeon had a 3 part arc that involved the Kaorti; a group of Ioun priests who meddled with Knowledge they Should Not, got sucked into the Far Realms (and trapped), and manipulate someone to get them out. They need an artifact, which has bene tainted by the far realms; it goes off, mutates people, etc etc. </p><p></p><p>Don't forget about the Foulspawn, which are "Humanoids that got zapped by the far realms". The Far Realms bleeding over into the real world can result into a lot of freaky stuff. Grell are also intelligent (Int 10 and 16, respectively).</p></blockquote><p></p>
[QUOTE="Rechan, post: 4812006, member: 54846"] Illithids/Beholders/Aboleths as a [i]race[/i] certainly can be looking to enslave/gain wealth, but individuals and individual groups can have their own plots. Consider wanting to be worshiped. Wanting more power. Or that one of the aberrations gets it in their head that they have insight into one of the Entities Beyond, and therefore are carrying out its wishes. Experimenting to create new entities. The aberrations could be all about "Making more of myself". Or opening a bigger hole in the Far Realms, to let more things cross over. Eberron is a good example of the above; in Eberron, there are 6 epic level entities known as the Daelkyr, who are from the Plane of Madness; they came to Eberron, tried to take it over, and in the process mutated/created monsters to act as their soldiers. They are clearly insane, and molded entities in their representations of Art. They are locked away, and the Aberrations in Eberron are working to free them. Humans will worship the aberrations in cults, etc. Dungeon had a 3 part arc that involved the Kaorti; a group of Ioun priests who meddled with Knowledge they Should Not, got sucked into the Far Realms (and trapped), and manipulate someone to get them out. They need an artifact, which has bene tainted by the far realms; it goes off, mutates people, etc etc. Don't forget about the Foulspawn, which are "Humanoids that got zapped by the far realms". The Far Realms bleeding over into the real world can result into a lot of freaky stuff. Grell are also intelligent (Int 10 and 16, respectively). [/QUOTE]
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