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Aberrations- Help Me Use 'Em
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<blockquote data-quote="Kinneus" data-source="post: 4812050" data-attributes="member: 48215"><p>My question isn't so much 'how can I use them' as it is, 'how can I use them and make them feel different from ankhegs, owlbears, basilisks, lich, rakshasa, etc.'</p><p>Slaad are a good example, actually. I almost kind of wish slaad were aberrations. They have that alien, otherworld feeling, they have that madness and depravity feeling, they have utterly inscrutable motives.</p><p>Huh. I might just re-skin them as abberations. Thanks for the idea!</p><p>Fallen Seraph's advice is more what I have in mind. I like having their motives be mysterious and terrifying. With a vampire, you know they want A) blood and B) possibly something else, like power or to serve an evil god. With a lich, you know they want A) more arcane power, and maybe some B-motives. With a owlbear, you know they want A) to eat you or B) to be left alone.</p><p>I want players, when confronted with an abberration, to have no idea what it wants, what it'll do, or how to explain its actions. My problem is that currently, the 'big' abberration types are far too predictable. Mind flayers want A) brains and B) more psychic power, to become an elder brain, etc. Aboleth want slaves. Gricks just want to eat.</p><p>What's a good example of a truly 'alien' aberration, with truly 'alien' motives? And how would you use it in a campaign?</p></blockquote><p></p>
[QUOTE="Kinneus, post: 4812050, member: 48215"] My question isn't so much 'how can I use them' as it is, 'how can I use them and make them feel different from ankhegs, owlbears, basilisks, lich, rakshasa, etc.' Slaad are a good example, actually. I almost kind of wish slaad were aberrations. They have that alien, otherworld feeling, they have that madness and depravity feeling, they have utterly inscrutable motives. Huh. I might just re-skin them as abberations. Thanks for the idea! Fallen Seraph's advice is more what I have in mind. I like having their motives be mysterious and terrifying. With a vampire, you know they want A) blood and B) possibly something else, like power or to serve an evil god. With a lich, you know they want A) more arcane power, and maybe some B-motives. With a owlbear, you know they want A) to eat you or B) to be left alone. I want players, when confronted with an abberration, to have no idea what it wants, what it'll do, or how to explain its actions. My problem is that currently, the 'big' abberration types are far too predictable. Mind flayers want A) brains and B) more psychic power, to become an elder brain, etc. Aboleth want slaves. Gricks just want to eat. What's a good example of a truly 'alien' aberration, with truly 'alien' motives? And how would you use it in a campaign? [/QUOTE]
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