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<blockquote data-quote="Rechan" data-source="post: 4812052" data-attributes="member: 54846"><p>As far as "Making them seem alien"? Well, a lot of things in D&D <em>should</em> feel alien. The motivations of the Fey. The mindset of dragons. The schemes of a lich. The mechanization of a god. But when it comes down to it, it's very hard to pull off "A mere mortal/human cannot understand/fathom it", when obviously we can since a human came up with the idea and humans are playing in the game with it. </p><p></p><p>The way to make something feel really alien:</p><p>1) Give it a different mindset. It simply <strong>lacks</strong> something that we take for granted - morals, universal concepts like love/greed/honor, acknowledgment of sentience or souls, good or evil, etc. And unlike many popular culture robots/AI/aliens, the entity doesn't <em>care</em> that it lacks this understanding. </p><p></p><p>2) The Unknown. Leaving some things simply Unexplained can really make you feel off and disturbed and unsure. </p><p></p><p>3) Different physiology/architecture. An Escher painting is a good example. A beholder's lair, for instance, is completely 3D because it can fly - so you can have tunnels that are in the ceiling going between different levels, or ones slanted at a 70 degree angle. Or organic walls, with doors that are orifices. A room filled with slime that can be breathed. Make it <em>gross</em> and organic, and it will feel <em>weird</em>. </p><p></p><p>4) Random chaoticness. This sort of plays back to #2. It doesn't make sense because it's not meant to - for instance, a cult collecting bent pennies or all left-handed tools. A mist that just does something different to each person it encounters. This also applies to something like physics - when something reacts in a way that you <em>don't</em> expect it to, when it <em>should</em>? That's alien. </p><p></p><p>5) The threat of <em>conversion</em>. It's one thing to be enslaved or eaten by the monster. But imagine being <em>transformed</em> into that monster. Or being made into Something Else. Entities exposed to aboleth slime become amphibian, with a jelly-like skin. Illithids implant tadpoles into the brain of humanoids; that's how they breed. Parasitic creatures that take over the host, or use the host as an incubator ("Aliens" xenomorphs, Slaad).</p></blockquote><p></p>
[QUOTE="Rechan, post: 4812052, member: 54846"] As far as "Making them seem alien"? Well, a lot of things in D&D [I]should[/I] feel alien. The motivations of the Fey. The mindset of dragons. The schemes of a lich. The mechanization of a god. But when it comes down to it, it's very hard to pull off "A mere mortal/human cannot understand/fathom it", when obviously we can since a human came up with the idea and humans are playing in the game with it. The way to make something feel really alien: 1) Give it a different mindset. It simply [B]lacks[/B] something that we take for granted - morals, universal concepts like love/greed/honor, acknowledgment of sentience or souls, good or evil, etc. And unlike many popular culture robots/AI/aliens, the entity doesn't [I]care[/I] that it lacks this understanding. 2) The Unknown. Leaving some things simply Unexplained can really make you feel off and disturbed and unsure. 3) Different physiology/architecture. An Escher painting is a good example. A beholder's lair, for instance, is completely 3D because it can fly - so you can have tunnels that are in the ceiling going between different levels, or ones slanted at a 70 degree angle. Or organic walls, with doors that are orifices. A room filled with slime that can be breathed. Make it [I]gross[/I] and organic, and it will feel [I]weird[/I]. 4) Random chaoticness. This sort of plays back to #2. It doesn't make sense because it's not meant to - for instance, a cult collecting bent pennies or all left-handed tools. A mist that just does something different to each person it encounters. This also applies to something like physics - when something reacts in a way that you [I]don't[/I] expect it to, when it [I]should[/I]? That's alien. 5) The threat of [I]conversion[/I]. It's one thing to be enslaved or eaten by the monster. But imagine being [I]transformed[/I] into that monster. Or being made into Something Else. Entities exposed to aboleth slime become amphibian, with a jelly-like skin. Illithids implant tadpoles into the brain of humanoids; that's how they breed. Parasitic creatures that take over the host, or use the host as an incubator ("Aliens" xenomorphs, Slaad). [/QUOTE]
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