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*Pathfinder & Starfinder
Abe's Revised Dark Elf
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<blockquote data-quote="AbeTheGnome" data-source="post: 3271667" data-attributes="member: 47933"><p><strong>Dark Elf Traits</strong></p><p>* +2 Dexterity, -2 Constitution</p><p>* Medium-size</p><p>* Dark elf base land speed is 30 ft.</p><p>* Darkvision up to 60 ft.</p><p>* Low-light vision: A dark elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.</p><p>Immunity to magic sleep spells and effects.</p><p>Immunity to mundane diseases.</p><p>* +2 racial bonus on Will saves against enchantment spells and effects.</p><p>* +2 racial bonus on Bluff, Hide, Listen, Search, and Spot checks.</p><p>* Elven blood: For all special abilities and effects, a dark elf is considered an elf. Dark elves, for example, can use or create elven weapons and magic items with racially specific elven powers as if they were elves.</p><p>* Outsider: Dark elves are native outsiders.</p><p>* Spell-like Abilities: Dark elves can use the following spell-like abilities once per day: Charm Person, Darkness, Suggestion. Caster level equals the dark elf’s class levels.</p><p>* Blood Drain: A dark elf can suck blood from a living victim with its fangs by making a successful grapple check. If it pins the foe, it drains blood, dealing 1d4 points of Constitution drain each round. On each such successful drain attack, the dark elf gains 5 temporary hit pints.</p><p>* Blood Lust: If a dark elf does not drain at least 1 Constitution point of blood each day from a living creature, she must make a Fortitude save (DC 15 + number of days without feeding). On the first failed save, the dark elf becomes fatigued. On the second failed save, she becomes exhausted. On the third failed save, she falls unconscious. Feeding eliminates all penalties from blood lust, but rest and magical healing have no effect.</p><p>* Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds dark elves for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.</p><p>* Automatic Languages: Elven, Abyssal. Bonus Languages: Draconic, Dwarven, Gnome, Goblin. </p><p>* Favored Class: Warlock (male) or Priestess (female).</p><p>Level adjustment: ????????????????</p></blockquote><p></p>
[QUOTE="AbeTheGnome, post: 3271667, member: 47933"] [B]Dark Elf Traits[/B] * +2 Dexterity, -2 Constitution * Medium-size * Dark elf base land speed is 30 ft. * Darkvision up to 60 ft. * Low-light vision: A dark elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. Immunity to magic sleep spells and effects. Immunity to mundane diseases. * +2 racial bonus on Will saves against enchantment spells and effects. * +2 racial bonus on Bluff, Hide, Listen, Search, and Spot checks. * Elven blood: For all special abilities and effects, a dark elf is considered an elf. Dark elves, for example, can use or create elven weapons and magic items with racially specific elven powers as if they were elves. * Outsider: Dark elves are native outsiders. * Spell-like Abilities: Dark elves can use the following spell-like abilities once per day: Charm Person, Darkness, Suggestion. Caster level equals the dark elf’s class levels. * Blood Drain: A dark elf can suck blood from a living victim with its fangs by making a successful grapple check. If it pins the foe, it drains blood, dealing 1d4 points of Constitution drain each round. On each such successful drain attack, the dark elf gains 5 temporary hit pints. * Blood Lust: If a dark elf does not drain at least 1 Constitution point of blood each day from a living creature, she must make a Fortitude save (DC 15 + number of days without feeding). On the first failed save, the dark elf becomes fatigued. On the second failed save, she becomes exhausted. On the third failed save, she falls unconscious. Feeding eliminates all penalties from blood lust, but rest and magical healing have no effect. * Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds dark elves for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. * Automatic Languages: Elven, Abyssal. Bonus Languages: Draconic, Dwarven, Gnome, Goblin. * Favored Class: Warlock (male) or Priestess (female). Level adjustment: ???????????????? [/QUOTE]
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