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General Tabletop Discussion
*Pathfinder & Starfinder
Abe's Revised Dark Elf
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<blockquote data-quote="Dei" data-source="post: 3276519" data-attributes="member: 40300"><p>Blood each day from a living, intelligent creature would certainly be a big drawback to the race and to be honest could make it very hard to play as travel over large distances of wilderness is going to be very difficult. Perhaps treat it as the starvation rules so they can go about three or so days being hungry before they start to really feel the pinch? (page 304 of the DMG if you're interested) This would mean that at low levels they will still have real problems but someone with a good con save could probably remain more or less unaffected by it for a week or so before the saves start climbing to where they can't follow. To not nerf it so much you could say that non-intelligent blood will stave off unconsciousness but will not halt the non-lethal damge so they can survive in the wilderness, just not thrive, i.e. they will be technically on 0 hitpoints from non-lethal damage but will remain conscious as long as they take damage from no other sources but blood lust and drink the blood of a non-intelligent animal between each con-check.</p><p></p><p>Knock the con drain from the bite and make it simply do 1d6+str, you could probably allow sneak attack and similar things on it too since the target is denied their dex bonus by the grapple. For a bit of extra flavour you could add the bleeding ability to the bite so it continues to do 1 damage a round until bandaged (dc 10/15 heal check) or some magical healing is applied. I think this would definately bring it down to a LA2. The con drain really was what made the ability so overbalanced, the temporary hitpoints are nice but by no means broken and so you could give the bite a straight health drain and allow the elf to get temporary hit points equal to it's bite damage. Actually on second though I would probably call this an LA1 since other than these things and the outsider type it's basically just an elf with a couple of once per day abilities.</p></blockquote><p></p>
[QUOTE="Dei, post: 3276519, member: 40300"] Blood each day from a living, intelligent creature would certainly be a big drawback to the race and to be honest could make it very hard to play as travel over large distances of wilderness is going to be very difficult. Perhaps treat it as the starvation rules so they can go about three or so days being hungry before they start to really feel the pinch? (page 304 of the DMG if you're interested) This would mean that at low levels they will still have real problems but someone with a good con save could probably remain more or less unaffected by it for a week or so before the saves start climbing to where they can't follow. To not nerf it so much you could say that non-intelligent blood will stave off unconsciousness but will not halt the non-lethal damge so they can survive in the wilderness, just not thrive, i.e. they will be technically on 0 hitpoints from non-lethal damage but will remain conscious as long as they take damage from no other sources but blood lust and drink the blood of a non-intelligent animal between each con-check. Knock the con drain from the bite and make it simply do 1d6+str, you could probably allow sneak attack and similar things on it too since the target is denied their dex bonus by the grapple. For a bit of extra flavour you could add the bleeding ability to the bite so it continues to do 1 damage a round until bandaged (dc 10/15 heal check) or some magical healing is applied. I think this would definately bring it down to a LA2. The con drain really was what made the ability so overbalanced, the temporary hitpoints are nice but by no means broken and so you could give the bite a straight health drain and allow the elf to get temporary hit points equal to it's bite damage. Actually on second though I would probably call this an LA1 since other than these things and the outsider type it's basically just an elf with a couple of once per day abilities. [/QUOTE]
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Abe's Revised Dark Elf
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