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Abilities and Hit Points: Thoughts
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<blockquote data-quote="TerraDave" data-source="post: 5919981" data-attributes="member: 22260"><p>Not to bump my own thread, but for those who have not yet seen the PbP document:</p><p></p><p><u>Ability Scores:</u> d20 style (+4 at 18), which I am pleased to see for continuities sake alone. </p><p></p><p>Notables: Adventurers (PCs) cannot have a stat higher then 20, monsters and gods, 30. No reference to a BAB, or level based mechanic in check or combat discussions. Stealth and perception discussed as general actions and ability checks, jumping depends on your strength score and does not involve a roll. Save for each ability mentioned (pretty easy for Str, Con, or Dex, harder to see how you decide on which mental stat is relevant). No "auto-success" in the section for players. </p><p></p><p><u>Hit Points:</u> Con+HD. Roll HD for each additional level or use con mod, whichever is higher. (found that clever). </p><p></p><p>Recovery: Old School 4E: You get HD and can run them down, during a rest, with a healing kit. Here you add the con mod. (again, clever). No second wind. Long rest seems to be 4E style. Which is my only real quibble.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 5919981, member: 22260"] Not to bump my own thread, but for those who have not yet seen the PbP document: [U]Ability Scores:[/U] d20 style (+4 at 18), which I am pleased to see for continuities sake alone. Notables: Adventurers (PCs) cannot have a stat higher then 20, monsters and gods, 30. No reference to a BAB, or level based mechanic in check or combat discussions. Stealth and perception discussed as general actions and ability checks, jumping depends on your strength score and does not involve a roll. Save for each ability mentioned (pretty easy for Str, Con, or Dex, harder to see how you decide on which mental stat is relevant). No "auto-success" in the section for players. [U]Hit Points:[/U] Con+HD. Roll HD for each additional level or use con mod, whichever is higher. (found that clever). Recovery: Old School 4E: You get HD and can run them down, during a rest, with a healing kit. Here you add the con mod. (again, clever). No second wind. Long rest seems to be 4E style. Which is my only real quibble. [/QUOTE]
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