Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Abilities Capped at 20 Won't Work
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ren1999" data-source="post: 5927990" data-attributes="member: 85179"><p>I think it places too much importance on players wanting to roll the highest abilities they can for the best possible character. Everything is based on abilities now. </p><p></p><p>If it is possible to roll a natural 18 before modifiers, that means that the player's ability score can only scale 2 points before they max it. Even if levels are cut down to 20, it isn't satisfying to gain just 2 points in a lifetime of 20 level-ups. Furthermore, spell effects, magic items, damage conditions, etc. raise or lower ability scores. </p><p></p><p>Now ability represents raw talent before experience. But when you award ability bonuses after leveling-up, ability now represents natural raw talent and improvement such as getting physically stronger from adventuring. </p><p></p><p>If you can roll a natural 18 then class experience, magical item and spell enhancements, should account for at least 18 more. Not 2 more.</p><p></p><p>Consider my previous proposal to cap everything at 30. I've been play-testing this for awhile now and it works nice.</p><p></p><p><strong>Level, ability and bonus limits</strong></p><p></p><p> Class level and multi-class level totals top at 30th level.</p><p> When bonuses are applied, each ability score stacks to a maximum of 30.</p><p>For example, strength may start with the highest possible score of 18.</p><p>Add +1 if this is a racial strength bonus.</p><p>Add +1 if this is a class strength bonus.</p><p>Add +4 if all level-up bonuses to 30th level are applied to strength.</p><p>Add +6 which should be the maximum stacking bonus of magic items, spell and prayer effects, powers, skills and feats combined.</p><p>The maximum possible strength score and modifier will be str 30(+10).</p><p></p><p>This max +10 ability modifier will be applied to Skills, ToHit and Damage.</p><p>The Dexterity Modifier will be applied to Armor Class.</p><p></p><p>It can all be done without adding 1/2 level to the modifier.</p></blockquote><p></p>
[QUOTE="ren1999, post: 5927990, member: 85179"] I think it places too much importance on players wanting to roll the highest abilities they can for the best possible character. Everything is based on abilities now. If it is possible to roll a natural 18 before modifiers, that means that the player's ability score can only scale 2 points before they max it. Even if levels are cut down to 20, it isn't satisfying to gain just 2 points in a lifetime of 20 level-ups. Furthermore, spell effects, magic items, damage conditions, etc. raise or lower ability scores. Now ability represents raw talent before experience. But when you award ability bonuses after leveling-up, ability now represents natural raw talent and improvement such as getting physically stronger from adventuring. If you can roll a natural 18 then class experience, magical item and spell enhancements, should account for at least 18 more. Not 2 more. Consider my previous proposal to cap everything at 30. I've been play-testing this for awhile now and it works nice. [B]Level, ability and bonus limits[/B] Class level and multi-class level totals top at 30th level. When bonuses are applied, each ability score stacks to a maximum of 30. For example, strength may start with the highest possible score of 18. Add +1 if this is a racial strength bonus. Add +1 if this is a class strength bonus. Add +4 if all level-up bonuses to 30th level are applied to strength. Add +6 which should be the maximum stacking bonus of magic items, spell and prayer effects, powers, skills and feats combined. The maximum possible strength score and modifier will be str 30(+10). This max +10 ability modifier will be applied to Skills, ToHit and Damage. The Dexterity Modifier will be applied to Armor Class. It can all be done without adding 1/2 level to the modifier. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Abilities Capped at 20 Won't Work
Top