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General Tabletop Discussion
*Pathfinder & Starfinder
Abilities Capped at 20 Won't Work
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<blockquote data-quote="eamon" data-source="post: 5928275" data-attributes="member: 51942"><p>I'd prefer no abilty score changes, ever (outside of plot devices, yadda yadda) - certainly not as a form of buffing, item collection, or levelling.</p><p></p><p>If there's going to be any ability score increases, I can live with generic levelling bonuses as long as the player can't choose which scores to increase (i.e. if everything increases equally).</p><p></p><p>e.g., I could imagine a flat +1 to all ability scores every few levels or so, just as a means for a very limited all-around levelling power gain. That might feel suitably epic eventually. But not too much, and certainly not selectively.</p><p></p><p>As soon as there are <em>any</em> selective ability score gains, there's going to be stat divergence. Based on 3e and 4e, once the genie is out of the bottle it seems hard to contain; Skills there are so divergent most challenges turn out to be impossible for some <em>and</em> trivial for others in the same party. Let's make that the exception, not the norm. This just means players are going to be strongly encouraged to do anything to bring their strong scores to bear and avoid their weak scores; so rather than interact with the world and choose an in-game believable path, they'll try to squeeze a solution out of their core strengths, reasonableness be damned because that's just the smart thing to do if you want to overcome the challenge. Which leaves the DM with the choice to (1) railroad and basically say what they have to do (2) give in and just ignore the fluff (3) use huge, swingy, easy to get wrong situational modifiers so that the players need to play guess-what-the-DM-is-thinking.</p><p></p><p>Capped ability scores are OK, but no (selective) increases is even better.</p></blockquote><p></p>
[QUOTE="eamon, post: 5928275, member: 51942"] I'd prefer no abilty score changes, ever (outside of plot devices, yadda yadda) - certainly not as a form of buffing, item collection, or levelling. If there's going to be any ability score increases, I can live with generic levelling bonuses as long as the player can't choose which scores to increase (i.e. if everything increases equally). e.g., I could imagine a flat +1 to all ability scores every few levels or so, just as a means for a very limited all-around levelling power gain. That might feel suitably epic eventually. But not too much, and certainly not selectively. As soon as there are [I]any[/I] selective ability score gains, there's going to be stat divergence. Based on 3e and 4e, once the genie is out of the bottle it seems hard to contain; Skills there are so divergent most challenges turn out to be impossible for some [I]and[/I] trivial for others in the same party. Let's make that the exception, not the norm. This just means players are going to be strongly encouraged to do anything to bring their strong scores to bear and avoid their weak scores; so rather than interact with the world and choose an in-game believable path, they'll try to squeeze a solution out of their core strengths, reasonableness be damned because that's just the smart thing to do if you want to overcome the challenge. Which leaves the DM with the choice to (1) railroad and basically say what they have to do (2) give in and just ignore the fluff (3) use huge, swingy, easy to get wrong situational modifiers so that the players need to play guess-what-the-DM-is-thinking. Capped ability scores are OK, but no (selective) increases is even better. [/QUOTE]
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Abilities Capped at 20 Won't Work
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