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General Tabletop Discussion
*Pathfinder & Starfinder
Abilities Capped at 20 Won't Work
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<blockquote data-quote="VannATLC" data-source="post: 5930047" data-attributes="member: 60935"><p>Why, though? The entire point of combat is abstracted. Simulationist combat is for LARP or seriously computer aided PnP (IMO). So hitting is an abstraction, where your blow required attention. Missing is where your blow did not. </p><p>It could be you're using a dagger against plate-mail, and striking solely st the chest plate. It could be because you're wielding a club against a creature made of stone (I miss hardness rules) it could be because your opponent is drug-crazed, and shrugging off blows that would cripple another. Abilities that then allow damage on a miss, are those where there is enough power or skill involved that it is not possible to ignore them. </p><p></p><p>And, more damage is the difference between a skilful thrust between the plates of armour, and a jab to an armoured face. Both as hits. Both are threatening. Being better at more damage is also about being better at being accurate. Something with a binary hit/do not hit does not reflect, and neither does random damage (which, to be honest, I'd be happy to see reduced.)</p></blockquote><p></p>
[QUOTE="VannATLC, post: 5930047, member: 60935"] Why, though? The entire point of combat is abstracted. Simulationist combat is for LARP or seriously computer aided PnP (IMO). So hitting is an abstraction, where your blow required attention. Missing is where your blow did not. It could be you're using a dagger against plate-mail, and striking solely st the chest plate. It could be because you're wielding a club against a creature made of stone (I miss hardness rules) it could be because your opponent is drug-crazed, and shrugging off blows that would cripple another. Abilities that then allow damage on a miss, are those where there is enough power or skill involved that it is not possible to ignore them. And, more damage is the difference between a skilful thrust between the plates of armour, and a jab to an armoured face. Both as hits. Both are threatening. Being better at more damage is also about being better at being accurate. Something with a binary hit/do not hit does not reflect, and neither does random damage (which, to be honest, I'd be happy to see reduced.) [/QUOTE]
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Abilities Capped at 20 Won't Work
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