Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Abilities in exchange for Experience points: Good or Bad Idea.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenjib" data-source="post: 740667" data-attributes="member: 530"><p>I didn't mean access vis-a-vis the DM. I meant the access that various classes have or don't have via the rules in the Player's Handbook. DM fiat has nothing to do with it in this case, unless the DM limits item creation in some way -- in which case the discussion is irrelevant because we are no longer talking about item creation as written.</p><p></p><p></p><p></p><p></p><p>Why shouldn't I assume that the core rules are being used instead of a variant specific to one campaign setting? Regardless though, yes, the dynamics change with different systems. Let's take a look at the FRCS system.</p><p></p><p>The FRCS system doesn't help to ameliorate the problem that occurs when everyone can buy powers. Since everyone is the same level (but overpowered relative to that level) the differences with the FRCS system don't solve anything.</p><p></p><p>The FRCS system does greatly reduce the penalty for magic item creation though, because the wizard gets the extra accelleration in order to catch up with the rest of the group in an asymptotic fashion, so the cost he spent on item becomes less significant in the long run. XP cost becomes a more temporary inconvenience for the wizard that eventually starts to smooth out, whereas the item created can provide permanent benefit (unless it is an expendable item). Once he approaches the level of his compatriots, the feedback loop takes effect because they have gained extra power (in form of magic items) with no cost. In essence -- once again spending that XP gave them the ability to acquire XP at a faster rate.</p><p></p><p>Looking at it this way, I'd say that the FRCS system takes the item creation rules and simply increases the XP-feedback loop problem (though since it's only one character it's not to the same extent that occurs if everyone does it with XP trade for powerups). It has other benefits which are outside the scope of this discussion though -- so I'm not saying that I outright oppose using that system for calculating XP. That's the dynamic I see there, though.</p><p></p><p></p><p></p><p></p><p>Typically, some of those items will be spread amongst the various party members rather than hoarded by that one character, no? Not only this, but having a bunch of magic items with the low level spells effects you can enchant can only help you so much when facing CRs way out of your league -- especially where saves and SR are concerned. If you are five levels below EL you are unlikely to penetrate SR.</p><p></p><p>It's worse if everyone in the party can buy powers for XP, though, because when that occurs you no longer have any mechanism for gauging appropriate challenges nor assigning appropriate XP rewards. With the core rules XP system, at least the average party level is not as heavily effected by the introduction of only one hard-to-evaluate-for-EL character.</p></blockquote><p></p>
[QUOTE="kenjib, post: 740667, member: 530"] I didn't mean access vis-a-vis the DM. I meant the access that various classes have or don't have via the rules in the Player's Handbook. DM fiat has nothing to do with it in this case, unless the DM limits item creation in some way -- in which case the discussion is irrelevant because we are no longer talking about item creation as written. Why shouldn't I assume that the core rules are being used instead of a variant specific to one campaign setting? Regardless though, yes, the dynamics change with different systems. Let's take a look at the FRCS system. The FRCS system doesn't help to ameliorate the problem that occurs when everyone can buy powers. Since everyone is the same level (but overpowered relative to that level) the differences with the FRCS system don't solve anything. The FRCS system does greatly reduce the penalty for magic item creation though, because the wizard gets the extra accelleration in order to catch up with the rest of the group in an asymptotic fashion, so the cost he spent on item becomes less significant in the long run. XP cost becomes a more temporary inconvenience for the wizard that eventually starts to smooth out, whereas the item created can provide permanent benefit (unless it is an expendable item). Once he approaches the level of his compatriots, the feedback loop takes effect because they have gained extra power (in form of magic items) with no cost. In essence -- once again spending that XP gave them the ability to acquire XP at a faster rate. Looking at it this way, I'd say that the FRCS system takes the item creation rules and simply increases the XP-feedback loop problem (though since it's only one character it's not to the same extent that occurs if everyone does it with XP trade for powerups). It has other benefits which are outside the scope of this discussion though -- so I'm not saying that I outright oppose using that system for calculating XP. That's the dynamic I see there, though. Typically, some of those items will be spread amongst the various party members rather than hoarded by that one character, no? Not only this, but having a bunch of magic items with the low level spells effects you can enchant can only help you so much when facing CRs way out of your league -- especially where saves and SR are concerned. If you are five levels below EL you are unlikely to penetrate SR. It's worse if everyone in the party can buy powers for XP, though, because when that occurs you no longer have any mechanism for gauging appropriate challenges nor assigning appropriate XP rewards. With the core rules XP system, at least the average party level is not as heavily effected by the introduction of only one hard-to-evaluate-for-EL character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Abilities in exchange for Experience points: Good or Bad Idea.
Top