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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Abilities in exchange for Experience points: Good or Bad Idea.
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<blockquote data-quote="Li Shenron" data-source="post: 741793" data-attributes="member: 1465"><p>I agree with Kenjib. The CORE mechanic of advancing in levels is exactly opposite to this variant: you get XPs and when you have enough of them you get new abilities, but you don't "go back" in XPs again, that is you don't "spend" or "lose" them.</p><p></p><p>This variant is otherwise perfectly in line with the kind of RPG which is ability-based and not level-based (or class-based); I have been playing long ago something like that and it works perfectly fine: you don't talk about classes and levels, you spend your xps (or whatever you call them) in improvements and new abilities. But it is absolutely wrong to mix up the 2 systems.</p><p></p><p>You want an ability which is not granted by your class advancement? Multiclass, get a feat (maybe invent a new feat), get a PrCl or just ask your DM for a variation to the class as the DMG suggests. But if you use this variant within the core rules it will mess up the whole game (of course a couple of abilities won't spoil the game, i mean if you use it regularly).</p><p></p><p>Levels won't mean ANYTHING anymore: if you want to play without levels then it's fine, but in that case play ALL based on "spend xp to buy abilities" and forget about levels, it's the 2 things together as a regular basis that don't match.</p><p></p><p>Yes, the CR system would be totally spoiled (not that it's perfect now... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). What if you meet an evil NPC who has spent 20.000Xp to get goodies and is still Commoner1, would you mind to take so little reward in defeating him? And please, if you are going to count current Xp + spent Xp to calculate average party level or npc CR, you are just going back to where you started, which is the normal level based game we all play, plus some DM-approved modification to the class or custom feats.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 741793, member: 1465"] I agree with Kenjib. The CORE mechanic of advancing in levels is exactly opposite to this variant: you get XPs and when you have enough of them you get new abilities, but you don't "go back" in XPs again, that is you don't "spend" or "lose" them. This variant is otherwise perfectly in line with the kind of RPG which is ability-based and not level-based (or class-based); I have been playing long ago something like that and it works perfectly fine: you don't talk about classes and levels, you spend your xps (or whatever you call them) in improvements and new abilities. But it is absolutely wrong to mix up the 2 systems. You want an ability which is not granted by your class advancement? Multiclass, get a feat (maybe invent a new feat), get a PrCl or just ask your DM for a variation to the class as the DMG suggests. But if you use this variant within the core rules it will mess up the whole game (of course a couple of abilities won't spoil the game, i mean if you use it regularly). Levels won't mean ANYTHING anymore: if you want to play without levels then it's fine, but in that case play ALL based on "spend xp to buy abilities" and forget about levels, it's the 2 things together as a regular basis that don't match. Yes, the CR system would be totally spoiled (not that it's perfect now... :)). What if you meet an evil NPC who has spent 20.000Xp to get goodies and is still Commoner1, would you mind to take so little reward in defeating him? And please, if you are going to count current Xp + spent Xp to calculate average party level or npc CR, you are just going back to where you started, which is the normal level based game we all play, plus some DM-approved modification to the class or custom feats. [/QUOTE]
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Abilities in exchange for Experience points: Good or Bad Idea.
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