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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Abilities in exchange for Experience points: Good or Bad Idea.
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<blockquote data-quote="WizarDru" data-source="post: 742239" data-attributes="member: 151"><p>I just read Path of the Sword, last night, and while I was initially concerned at the concept, I don't see a problem with it, as written there. I can't speak to Mongoose's implementation.</p><p></p><p>As written in PotS, Fighting Styles require you to find an appropriate teacher, who grants you a lesson that requires a fixed set of time, XP and has a level requirement. Successful completion of the time and XP requirements grant you what is essentially equal to a new feat or ability.</p><p></p><p>The power-levels presented within the book do not strike me as staggeringly powerful. At sixth level, I can take up to four lessons, each getting progressively more expensive. The first, IIRC, was 100 x.p., while the forth lesson was about 1000 x.p., I think. The abilities for one particular fighting style gave you abilities like evasion or darkvision, I think. Without the book in front of me, I can't say for sure...but none of them was terribly powerful for the level at which you attained it.</p><p></p><p>The impression that I got was that these were non-magical alternatives for fighters. In a game with few or no casters, such abilities would be helpful, perhaps even necessary. I didn't percieve any large imbalance, and if treated with the same reticence one views new feats, spells and prestige classes, then I don't think it's a problem.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 742239, member: 151"] I just read Path of the Sword, last night, and while I was initially concerned at the concept, I don't see a problem with it, as written there. I can't speak to Mongoose's implementation. As written in PotS, Fighting Styles require you to find an appropriate teacher, who grants you a lesson that requires a fixed set of time, XP and has a level requirement. Successful completion of the time and XP requirements grant you what is essentially equal to a new feat or ability. The power-levels presented within the book do not strike me as staggeringly powerful. At sixth level, I can take up to four lessons, each getting progressively more expensive. The first, IIRC, was 100 x.p., while the forth lesson was about 1000 x.p., I think. The abilities for one particular fighting style gave you abilities like evasion or darkvision, I think. Without the book in front of me, I can't say for sure...but none of them was terribly powerful for the level at which you attained it. The impression that I got was that these were non-magical alternatives for fighters. In a game with few or no casters, such abilities would be helpful, perhaps even necessary. I didn't percieve any large imbalance, and if treated with the same reticence one views new feats, spells and prestige classes, then I don't think it's a problem. [/QUOTE]
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Abilities in exchange for Experience points: Good or Bad Idea.
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