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Abilities in exchange for Experience points: Good or Bad Idea.
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<blockquote data-quote="DonAdam" data-source="post: 742420" data-attributes="member: 2446"><p>Note: I skipped the last two pages, because I'm lazy.</p><p></p><p> </p><p></p><p>Savage Species is fine (except the individual instances where it's broken) because it uses the levelling system, rather than just floating XP, to add power.</p><p></p><p>What I was talking about was that I haven't seen one good way other than wealth limits to give players power <em>beyond</em> what race and class provide. Savage Species is merely race and class.</p><p></p><p>I'm also fine with Level Adjustments. They bypass my critique of XP, because they fit into the levelling system. My problem with XP is that you might end up one adventure behind the other players at worst, which means it only hurts you every once in a while.</p><p></p><p>Level Adjustment, on the other hand, brings it right up to that increment where it hurts you. Furthermore, LA is a disadvantage that appropriately scales with level, as it essentially gives you a debt at whatever the increment is that will for sure hurt you for that level.</p><p></p><p>This is critical, because it means that the sacrifice isn't becoming more and more insignificant, as it is with XP-for-power tradeoffs.</p><p></p><p>My position stands. I have yet to see any good way of giving charactes power beyond their race and class that is balanced other than the wealth limit rules.</p><p></p><p>The reason I liked 4CTF so much is that it used wealth limits to measure super powers. The table is even a little off, but at least they got the concept right.</p></blockquote><p></p>
[QUOTE="DonAdam, post: 742420, member: 2446"] Note: I skipped the last two pages, because I'm lazy. Savage Species is fine (except the individual instances where it's broken) because it uses the levelling system, rather than just floating XP, to add power. What I was talking about was that I haven't seen one good way other than wealth limits to give players power [I]beyond[/I] what race and class provide. Savage Species is merely race and class. I'm also fine with Level Adjustments. They bypass my critique of XP, because they fit into the levelling system. My problem with XP is that you might end up one adventure behind the other players at worst, which means it only hurts you every once in a while. Level Adjustment, on the other hand, brings it right up to that increment where it hurts you. Furthermore, LA is a disadvantage that appropriately scales with level, as it essentially gives you a debt at whatever the increment is that will for sure hurt you for that level. This is critical, because it means that the sacrifice isn't becoming more and more insignificant, as it is with XP-for-power tradeoffs. My position stands. I have yet to see any good way of giving charactes power beyond their race and class that is balanced other than the wealth limit rules. The reason I liked 4CTF so much is that it used wealth limits to measure super powers. The table is even a little off, but at least they got the concept right. [/QUOTE]
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Abilities in exchange for Experience points: Good or Bad Idea.
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