Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Abilities in exchange for Experience points: Good or Bad Idea.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LokiDR" data-source="post: 742706" data-attributes="member: 6239"><p><strong>Power with cost</strong></p><p></p><p>Power with cost:</p><p></p><p>That is what I see as the problem. Any time your character gets some new ability, from class or item or whatever, there should be a balancing factor. Items count against your gold per level, which can be managed to maintain balance. Abilities in class (base, PrC or ECL) are figured into your level, and therefore experience (no matter how you figure XP, APL is in there).</p><p></p><p>So, if you use XP for 'fighting styles', what is the balance? Kreynolds says change it in for ECL, which makes sense to me. But if you spend 1000xp for non-dispellable evasion that doesn't change your ECL or count against your gp/level, what stops rampant use? Note, this argument works against several spells, expecially permancy, as well as magic items, to a lesser extent. I think permancy has the same problem and should be changed.</p><p></p><p>A lot of the argument against abuse is "my players won't abuse it" or "the system seems balanced". That can be fine in your game, where you control all aspects, but it destroys a vital compont of D20 - interoperability. I know there are strong and weak PrCs, feats, spells, ect, but LEVEL is a good starting point. If level doesn't even mean that much, you have taken away a very cool element of the rule system.</p><p></p><p>A 20th level fighter who spent a lot of XP on styles is better than a 20th level fighter who didn't, assuming comparable magic items. I don't like rules that create that divide.</p><p></p><p>But spells and magic item creation do exactly this under core rules. Money/level helps balance magic items, but what about permancy? My solution: give the non-spellcasters the same chance to spend XP, or elimate it entirely for permenent boosts. Commune (and other spells) still takes some XP, just prevent its constant use, but it doesn't give you an ability you didn't have forever, and it gives you a solution that wins the party experience.</p><p></p><p></p><p>On a side note, Hong's system for spending XP for items has been mentioned. I use a similar system, but it isn't really relevant here. The XP spent prevents leveling and the item counts against money/level limit. It is only an alternate way to pay for an item.</p><p></p><p>Someone else mentioned XP~GP and that either should be able to be spent for stuff. But these "kits" don't affect level and gold. You don't get an item, you get an ability that can't be taken away. If there is no balance (ECL or gp/level), you got ahead of some one who didn't get the ability over the long run.</p><p></p><p>Finally (sorry about the length) I would like to add my vote to the "abilities cost more at higher levels" that comes with ECL but doesn't with XP-for-abilities.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 742706, member: 6239"] [b]Power with cost[/b] Power with cost: That is what I see as the problem. Any time your character gets some new ability, from class or item or whatever, there should be a balancing factor. Items count against your gold per level, which can be managed to maintain balance. Abilities in class (base, PrC or ECL) are figured into your level, and therefore experience (no matter how you figure XP, APL is in there). So, if you use XP for 'fighting styles', what is the balance? Kreynolds says change it in for ECL, which makes sense to me. But if you spend 1000xp for non-dispellable evasion that doesn't change your ECL or count against your gp/level, what stops rampant use? Note, this argument works against several spells, expecially permancy, as well as magic items, to a lesser extent. I think permancy has the same problem and should be changed. A lot of the argument against abuse is "my players won't abuse it" or "the system seems balanced". That can be fine in your game, where you control all aspects, but it destroys a vital compont of D20 - interoperability. I know there are strong and weak PrCs, feats, spells, ect, but LEVEL is a good starting point. If level doesn't even mean that much, you have taken away a very cool element of the rule system. A 20th level fighter who spent a lot of XP on styles is better than a 20th level fighter who didn't, assuming comparable magic items. I don't like rules that create that divide. But spells and magic item creation do exactly this under core rules. Money/level helps balance magic items, but what about permancy? My solution: give the non-spellcasters the same chance to spend XP, or elimate it entirely for permenent boosts. Commune (and other spells) still takes some XP, just prevent its constant use, but it doesn't give you an ability you didn't have forever, and it gives you a solution that wins the party experience. On a side note, Hong's system for spending XP for items has been mentioned. I use a similar system, but it isn't really relevant here. The XP spent prevents leveling and the item counts against money/level limit. It is only an alternate way to pay for an item. Someone else mentioned XP~GP and that either should be able to be spent for stuff. But these "kits" don't affect level and gold. You don't get an item, you get an ability that can't be taken away. If there is no balance (ECL or gp/level), you got ahead of some one who didn't get the ability over the long run. Finally (sorry about the length) I would like to add my vote to the "abilities cost more at higher levels" that comes with ECL but doesn't with XP-for-abilities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Abilities in exchange for Experience points: Good or Bad Idea.
Top