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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Abilities in exchange for Experience points: Good or Bad Idea.
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<blockquote data-quote="WizarDru" data-source="post: 742823" data-attributes="member: 151"><p><strong>Re: Power with cost</strong></p><p></p><p></p><p></p><p>I take your point, and it's a good one. On the other hand, interoperability with what? Someone else's game? Any time an individual group uses ANTHING that's non-core, interoperability goes right out the window. Also, understand that I'm not advocating this as a tried and true system. I haven't used it. I've read about it, and seen nothing terribly unbalancing about it. That's not the same thing, and an important caveat, if I didn't make it clear.</p><p></p><p></p><p></p><p>A good point, but I think it misses the main cost, comparative power. Most of the arguments about balance center around this concept, in one form or another. Someone who spends xp, gold and time to gain a new feat is now behind his peers, and won't be catching up unless they die and are raised poorly when he isn't. The issue isn't that player X is 20th level and has 6 abilities while Player Y is 20th with four...it's that player Y is 21st level.</p><p></p><p>Most of the abilities that these fighting styles provide are NOT terribly powerful. I'm not sure about the Evasion ability, as I'm pulling it from memory...but a 1st level rogue ability, without all the other benefits, isn't stellar. Especially when I can buy a pretty cheap magic item at that level to approximate it. What would you say if the player needed to take a feat, similar to an item creation feat? Instead of Craft Wondrous Item, you would get Student of Wu-Xia, and then be eligible for said lessons?</p><p></p><p>And I recognize that there's some serious downsides to having a similar (but not exactly similar) mechanic to play. I certainly don't accept a good DM should be the required balancing factor, because that's mechanically unsound and a sucker's bet. If I have to enforce the balance of something myself, I might as well make my own wacky mechanic, since it's not saving me any trouble.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 742823, member: 151"] [b]Re: Power with cost[/b] [B][/b] I take your point, and it's a good one. On the other hand, interoperability with what? Someone else's game? Any time an individual group uses ANTHING that's non-core, interoperability goes right out the window. Also, understand that I'm not advocating this as a tried and true system. I haven't used it. I've read about it, and seen nothing terribly unbalancing about it. That's not the same thing, and an important caveat, if I didn't make it clear. A good point, but I think it misses the main cost, comparative power. Most of the arguments about balance center around this concept, in one form or another. Someone who spends xp, gold and time to gain a new feat is now behind his peers, and won't be catching up unless they die and are raised poorly when he isn't. The issue isn't that player X is 20th level and has 6 abilities while Player Y is 20th with four...it's that player Y is 21st level. Most of the abilities that these fighting styles provide are NOT terribly powerful. I'm not sure about the Evasion ability, as I'm pulling it from memory...but a 1st level rogue ability, without all the other benefits, isn't stellar. Especially when I can buy a pretty cheap magic item at that level to approximate it. What would you say if the player needed to take a feat, similar to an item creation feat? Instead of Craft Wondrous Item, you would get Student of Wu-Xia, and then be eligible for said lessons? And I recognize that there's some serious downsides to having a similar (but not exactly similar) mechanic to play. I certainly don't accept a good DM should be the required balancing factor, because that's mechanically unsound and a sucker's bet. If I have to enforce the balance of something myself, I might as well make my own wacky mechanic, since it's not saving me any trouble. [/QUOTE]
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Abilities in exchange for Experience points: Good or Bad Idea.
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