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General Tabletop Discussion
*Pathfinder & Starfinder
Abilities in exchange for Experience points: Good or Bad Idea.
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<blockquote data-quote="LokiDR" data-source="post: 742916" data-attributes="member: 6239"><p><strong>Re: Re: Power with cost</strong></p><p></p><p></p><p></p><p>I think you can still have a good deal of interoperability even if there are 3rd party materials used because there is a level to base it on. As I said, I think it can be fine in one game, but I don't like the mechanic because it is counter to the system that has already been put in place (feats, PrC, items).</p><p></p><p></p><p></p><p>If you spend XP and I don't, I wouldn't try to compare my character with more XP. Again, if we are in the same game, it isn't too bad, but what if you have been playing for a while I generate a character your level? As for power, I seem to recall Quintisential Fighter styles being relatively powerful, but I will have to check it later.</p><p></p><p>I think your last paragraph is the basis of my arguement: DMs need to balance the new system themselves. They might as well create their own house rules.</p><p></p><p>When it comes down to it, these "ability for XP" are just too much like kits, skills and powers, and all the other wonky 2e badness that made sure no two games could be compared at all. I like the style of varient systems, but I believe they harm the overall integrity of the rules. The game will be a big mess eventually, but why rush it? Feats and levels are a primary control factor, and are flexible enough to cover all these abilities.</p><p></p><p>If you like the ablities for XP system, I suggest you convert all of your advancement to that system. I really think taking levels out of D&D could make for a great source book. I played both ShadowRun and StarWars d6, both had that idea. The idea isn't bad, but I don't think it should not be combined with levels.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 742916, member: 6239"] [b]Re: Re: Power with cost[/b] I think you can still have a good deal of interoperability even if there are 3rd party materials used because there is a level to base it on. As I said, I think it can be fine in one game, but I don't like the mechanic because it is counter to the system that has already been put in place (feats, PrC, items). If you spend XP and I don't, I wouldn't try to compare my character with more XP. Again, if we are in the same game, it isn't too bad, but what if you have been playing for a while I generate a character your level? As for power, I seem to recall Quintisential Fighter styles being relatively powerful, but I will have to check it later. I think your last paragraph is the basis of my arguement: DMs need to balance the new system themselves. They might as well create their own house rules. When it comes down to it, these "ability for XP" are just too much like kits, skills and powers, and all the other wonky 2e badness that made sure no two games could be compared at all. I like the style of varient systems, but I believe they harm the overall integrity of the rules. The game will be a big mess eventually, but why rush it? Feats and levels are a primary control factor, and are flexible enough to cover all these abilities. If you like the ablities for XP system, I suggest you convert all of your advancement to that system. I really think taking levels out of D&D could make for a great source book. I played both ShadowRun and StarWars d6, both had that idea. The idea isn't bad, but I don't think it should not be combined with levels. [/QUOTE]
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Abilities in exchange for Experience points: Good or Bad Idea.
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