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General Tabletop Discussion
*Pathfinder & Starfinder
Abilities in exchange for Experience points: Good or Bad Idea.
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<blockquote data-quote="kreynolds" data-source="post: 743025" data-attributes="member: 2829"><p>Yes, I did, but only if you know how to use it. I know how, thus it works for me.</p><p></p><p></p><p></p><p>Yes, but only if designed wisely. If a 1st level fighter does nothing but gain ECL mods from a boat-load of spell-like abilities, then yeah, he has a lot of stopping power from great range. On the flip side of that coin, one pop and he's down. He ends up being really power and really weak at the same time. Extreme advantages and extreme disadvantages, as opposed to a balance among the two.</p><p></p><p></p><p></p><p>Not exactly. They are powerful and they are not. The two extremes as opposed to middle ground. Probably more fitting for a monster instead of a character, which is something any player/DM should take into consideration when designing a character/NPC.</p><p></p><p></p><p></p><p>Diminishing th utility of the CR/EL system? You make it sound like the CR/EL system is a science. It isn't. It's an art. All of it has to be eyeballed already. There is no exact ECL system. Neither is there an exact CR system. Nor is there an exact EL system.</p><p></p><p></p><p></p><p>Eh? How many bonus feats does a fighter get at 1st level (from his class)? One. How many do they get at 20th level? One. +1 ECL is +1 ECL.</p><p></p><p></p><p></p><p>I still don't see the problem you're talking about in your second post.</p><p></p><p></p><p></p><p>What loopholes and weakpoints? I don't see them. As far as I can tell, what you see as loopholes and weakpoints, I see bad planning. Spending XP for special abilities is fine, but if a player goes overboard with it, say purchasing a whole bunch of spell-like abilities, their character just isn't as versatile as they once were. They're still powerful, but at the same time, they aren't. Just take a 10th level Knight of the Chalice and throw him against a high level Rogue and you'll see what I mean. Focusing your character in a really tight path leaves you wide open for defeat in most other areas, even though you'll excel in those one or two areas.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 743025, member: 2829"] Yes, I did, but only if you know how to use it. I know how, thus it works for me. Yes, but only if designed wisely. If a 1st level fighter does nothing but gain ECL mods from a boat-load of spell-like abilities, then yeah, he has a lot of stopping power from great range. On the flip side of that coin, one pop and he's down. He ends up being really power and really weak at the same time. Extreme advantages and extreme disadvantages, as opposed to a balance among the two. Not exactly. They are powerful and they are not. The two extremes as opposed to middle ground. Probably more fitting for a monster instead of a character, which is something any player/DM should take into consideration when designing a character/NPC. Diminishing th utility of the CR/EL system? You make it sound like the CR/EL system is a science. It isn't. It's an art. All of it has to be eyeballed already. There is no exact ECL system. Neither is there an exact CR system. Nor is there an exact EL system. Eh? How many bonus feats does a fighter get at 1st level (from his class)? One. How many do they get at 20th level? One. +1 ECL is +1 ECL. I still don't see the problem you're talking about in your second post. What loopholes and weakpoints? I don't see them. As far as I can tell, what you see as loopholes and weakpoints, I see bad planning. Spending XP for special abilities is fine, but if a player goes overboard with it, say purchasing a whole bunch of spell-like abilities, their character just isn't as versatile as they once were. They're still powerful, but at the same time, they aren't. Just take a 10th level Knight of the Chalice and throw him against a high level Rogue and you'll see what I mean. Focusing your character in a really tight path leaves you wide open for defeat in most other areas, even though you'll excel in those one or two areas. [/QUOTE]
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Abilities in exchange for Experience points: Good or Bad Idea.
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