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*Pathfinder & Starfinder
Abilities in exchange for Experience points: Good or Bad Idea.
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<blockquote data-quote="LokiDR" data-source="post: 743172" data-attributes="member: 6239"><p>Ok, Path of Swords must be a much better system than Quintesential Fighter. Here are some winners from that book:</p><p></p><p>Professional Solider:</p><p>you can take weapon specialization at first level but you only start with 4d4x10 gold.</p><p></p><p>Savage:</p><p>Dectect magic at will as an extraordinary ability but very low starting equipment.</p><p></p><p>Fop:</p><p>You get weapon focus or weapon finesse in rapier but can only wear light armor.</p><p></p><p>Ok, those are just kits, but you get the point. The fighting style are just as bad. If you take a large number of feats (all useful to you) and you only fight in a particular way (for example rapier and dagger) you get what amounts to a feat. Only time is required, but you can pay to make the process go faster. There are several trees of these.</p><p></p><p>If you count the gold/XP spent by a person against them for the rest of the characters life (treat it like an item or a minor ECL adjustment) I can just look at like an item. But that money, once used, normally comes around again as a DM tries to balance a party. And if it acts like an item, it might as well be one. I would rather try magic tatoos than the sort of style that is in Quintisential Fighter.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 743172, member: 6239"] Ok, Path of Swords must be a much better system than Quintesential Fighter. Here are some winners from that book: Professional Solider: you can take weapon specialization at first level but you only start with 4d4x10 gold. Savage: Dectect magic at will as an extraordinary ability but very low starting equipment. Fop: You get weapon focus or weapon finesse in rapier but can only wear light armor. Ok, those are just kits, but you get the point. The fighting style are just as bad. If you take a large number of feats (all useful to you) and you only fight in a particular way (for example rapier and dagger) you get what amounts to a feat. Only time is required, but you can pay to make the process go faster. There are several trees of these. If you count the gold/XP spent by a person against them for the rest of the characters life (treat it like an item or a minor ECL adjustment) I can just look at like an item. But that money, once used, normally comes around again as a DM tries to balance a party. And if it acts like an item, it might as well be one. I would rather try magic tatoos than the sort of style that is in Quintisential Fighter. [/QUOTE]
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Abilities in exchange for Experience points: Good or Bad Idea.
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