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General Tabletop Discussion
*Pathfinder & Starfinder
Abilities in exchange for Experience points: Good or Bad Idea.
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<blockquote data-quote="WizarDru" data-source="post: 743201" data-attributes="member: 151"><p>Yikes!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> Path of the Sword is <em>much</em> better, then.</p><p></p><p>The way that Fighting Styles in PotS works (from memory):</p><p></p><p>you seek out a school, fighting master or similar teacher willing to impart the knowledge to you. For a fixed fee, a set amount of time and an amount of xp (arranged on a sliding scale), you can get training. If you manage to complete the training, the lesson eventually provides you with a moderate benefit. To qualify for certain lessons, you must have attained a certain level requirement.</p><p></p><p>Unfortunately, I don't have the book handy to identify an example of such benefits, although I recall that none of the lower level abilities were terribly impressive. Useful, but not unbalanced.</p><p></p><p>For example, I believe one school gave you the first lesson that took a day. You only had to be 1st level, spend 100 x.p. and 100 g.p., I think. The benefit wasn't very much, IIRC, even for a low level character. By the time you got to the fourth lesson, you needed 1000 x.p., a larger amount of gold, and needed to spend an uninterrupted week of training. You could only qualify for said training if you had taken the previous three lessons, and were sixth level.</p><p></p><p>As for the Legendary classes, which are more like open-ended deal-a-meal prestige classes, they have a lot of good requirements on them. They emphasize strong-RPing requirements, put at least one customizable skill/feat requirement in the DM's hands, and cannot be opted out of until you complete the class progression.</p><p></p><p>I heard that Quintessential Fighter was awful, and this doesn't do much to change my impression. Mongoose, in general, has left me with a poor impression. I thought about getting Quintessential Rogue for my wife, until I thumbed through it. The only thing worse than unneccesary pictures of topless elven women are really poorly drawn pictures of topless elven women. Couple that with poorly written rules, and that was one lost sale. Badaxe games didn't mind, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 743201, member: 151"] Yikes!:eek: Path of the Sword is [i]much[/i] better, then. The way that Fighting Styles in PotS works (from memory): you seek out a school, fighting master or similar teacher willing to impart the knowledge to you. For a fixed fee, a set amount of time and an amount of xp (arranged on a sliding scale), you can get training. If you manage to complete the training, the lesson eventually provides you with a moderate benefit. To qualify for certain lessons, you must have attained a certain level requirement. Unfortunately, I don't have the book handy to identify an example of such benefits, although I recall that none of the lower level abilities were terribly impressive. Useful, but not unbalanced. For example, I believe one school gave you the first lesson that took a day. You only had to be 1st level, spend 100 x.p. and 100 g.p., I think. The benefit wasn't very much, IIRC, even for a low level character. By the time you got to the fourth lesson, you needed 1000 x.p., a larger amount of gold, and needed to spend an uninterrupted week of training. You could only qualify for said training if you had taken the previous three lessons, and were sixth level. As for the Legendary classes, which are more like open-ended deal-a-meal prestige classes, they have a lot of good requirements on them. They emphasize strong-RPing requirements, put at least one customizable skill/feat requirement in the DM's hands, and cannot be opted out of until you complete the class progression. I heard that Quintessential Fighter was awful, and this doesn't do much to change my impression. Mongoose, in general, has left me with a poor impression. I thought about getting Quintessential Rogue for my wife, until I thumbed through it. The only thing worse than unneccesary pictures of topless elven women are really poorly drawn pictures of topless elven women. Couple that with poorly written rules, and that was one lost sale. Badaxe games didn't mind, though. :) [/QUOTE]
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Abilities in exchange for Experience points: Good or Bad Idea.
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