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General Tabletop Discussion
*Pathfinder & Starfinder
Abilities in exchange for Experience points: Good or Bad Idea.
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<blockquote data-quote="green slime" data-source="post: 744334" data-attributes="member: 1325"><p><span style="color: limegreen">I like this mechanic, but I'm wary of pricing the benefits too cheaply.</span></p><p><span style="color: limegreen"></span></p><p><span style="color: limegreen">First off, before we all go flying off our respective handles, I'd like to point out two issues which haven't yet been mentioned:</span></p><p></p><ul> <li data-xf-list-type="ul"><span style="color: skyblue"><br /> [*]A similar mechanic already exists in the spell <em>permanency</em>.<br /> [*]Magic items can be lost, stolen, pulverized, disintegrated, destroyed, trashed, canned and wasted.<br /> </span></li> </ul><p></p><p><span style="color: limegreen"> Thus I reach the conclusion, that similar mechanics already exist, and it is of interest to players. Thus the only thing really left to worry about is finding an appropriate cost for the benefit.</span></p><p><span style="color: limegreen"></span></p><p><span style="color: limegreen">Obviously the use of this to gain feats, IMC, would be out, as feat are solely the realm of levelling. Thus no +1 BAB. But a spell-like ability to fly - I would consider.</span></p><p><span style="color: limegreen"></span></p><p><span style="color: limegreen">Secondly, great care must be taken to ascertain that the correct XP cost is assigned. My presumption is that it would be vastly more valuable and valued than a mere unslotted magical item, as it is something that the character <strong>cannot</strong> loose. </span></p><p><span style="color: limegreen"></span></p><p><span style="color: limegreen">As <em>permanency</em> as per the rules, is dispellable (although many including I rule that the effect is merely suppressed), you need to consider how you want your PC's abilities to behave: are they suppressable or not? Is it possible for the PC to loose these abilities? Under what circumstances?</span></p><p><span style="color: limegreen"></span></p><p><span style="color: limegreen">Lastly, you must decide whether these abilities are Extraordinary, Spell-like or Supernatural (Sort hangs together with the above, but not completely). </span></p></blockquote><p></p>
[QUOTE="green slime, post: 744334, member: 1325"] [color=limegreen]I like this mechanic, but I'm wary of pricing the benefits too cheaply. First off, before we all go flying off our respective handles, I'd like to point out two issues which haven't yet been mentioned:[/color] [list][color=skyblue] [*]A similar mechanic already exists in the spell [i]permanency[/i]. [*]Magic items can be lost, stolen, pulverized, disintegrated, destroyed, trashed, canned and wasted. [/color][/list] [color=limegreen] Thus I reach the conclusion, that similar mechanics already exist, and it is of interest to players. Thus the only thing really left to worry about is finding an appropriate cost for the benefit. Obviously the use of this to gain feats, IMC, would be out, as feat are solely the realm of levelling. Thus no +1 BAB. But a spell-like ability to fly - I would consider. Secondly, great care must be taken to ascertain that the correct XP cost is assigned. My presumption is that it would be vastly more valuable and valued than a mere unslotted magical item, as it is something that the character [b]cannot[/b] loose. As [i]permanency[/i] as per the rules, is dispellable (although many including I rule that the effect is merely suppressed), you need to consider how you want your PC's abilities to behave: are they suppressable or not? Is it possible for the PC to loose these abilities? Under what circumstances? Lastly, you must decide whether these abilities are Extraordinary, Spell-like or Supernatural (Sort hangs together with the above, but not completely). [/color] [/QUOTE]
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Abilities in exchange for Experience points: Good or Bad Idea.
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