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General Tabletop Discussion
*Pathfinder & Starfinder
Abilities in exchange for Experience points: Good or Bad Idea.
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<blockquote data-quote="LokiDR" data-source="post: 744799" data-attributes="member: 6239"><p>Not quite. +1 ECL at 19th level is a different amount of XP than +1 ECL at first level. 1000 XP is always 1000 XP, and the cost of that loss grows smaller as time goes on. Losing 1000 XP at 2nd level can be half of you total. Losing 1000XP at 20th level is 1/20th of your level.</p><p></p><p></p><p></p><p>I have been reading the thread, and trying to contribute meaningfully. Here is your 7th post:</p><p></p><p></p><p>You argue for using ECL, which is where I agree. The published systems do not use ECL, which I don't agree with. I do not think the two are equivalent. In other words your modification to the published system is what I agree with. Without that modification (which is yours alone) I don't like the systems.</p><p></p><p>Flat XP for abilities gets problemmatic. Green slime mentioned permancy, which I had mentioned before. I see that as the same problem in a different form. Advancement outside of levels is bad IMO. Gold is equated to level, so that is not so much of an issue.</p><p></p><p>Does that make more sense?</p><p></p><p>EDIT: Kreynolds, I was talking about the systems as-published, not with your modifciations.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 744799, member: 6239"] Not quite. +1 ECL at 19th level is a different amount of XP than +1 ECL at first level. 1000 XP is always 1000 XP, and the cost of that loss grows smaller as time goes on. Losing 1000 XP at 2nd level can be half of you total. Losing 1000XP at 20th level is 1/20th of your level. I have been reading the thread, and trying to contribute meaningfully. Here is your 7th post: You argue for using ECL, which is where I agree. The published systems do not use ECL, which I don't agree with. I do not think the two are equivalent. In other words your modification to the published system is what I agree with. Without that modification (which is yours alone) I don't like the systems. Flat XP for abilities gets problemmatic. Green slime mentioned permancy, which I had mentioned before. I see that as the same problem in a different form. Advancement outside of levels is bad IMO. Gold is equated to level, so that is not so much of an issue. Does that make more sense? EDIT: Kreynolds, I was talking about the systems as-published, not with your modifciations. [/QUOTE]
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Abilities in exchange for Experience points: Good or Bad Idea.
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