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General Tabletop Discussion
*Pathfinder & Starfinder
Abilities in exchange for Experience points: Good or Bad Idea.
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<blockquote data-quote="kreynolds" data-source="post: 745307" data-attributes="member: 2829"><p>And its also a guideline for how much money you should have based upon your level. To simply ignore that is not a feasbile argument.</p><p></p><p></p><p></p><p>That's true. It can indeed get messy. I remember rolling up treasure for 3 ogres and 10 orcs, and I distinctly remember looking at the result and gasping because of how good it was. Man, I <em>never</em> got treasure that good! Well, no, ok, there was that one time when my 1st level fighter got 4,000 copper off of three orcs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>True. Instead they have bone, ivory, hide, teeth, claws, meat, etc, etc. That can be treasure in and of itself.</p><p></p><p></p><p></p><p>Very true. Most adventurers would do that though, simply because it generally doesn't benefit anyone to do so. If a sudden surge of wild animal attacks is part of an adventure though, then that's different. Besides, such a side-trek can actually be a good way to wear down the party's resources a tad, which can be a useful tool.</p><p></p><p></p><p></p><p>No argument there, unless the dragon slayers end up dead, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>If the DM thought it would be a problem, then the helm shouldn't have been included in the treasure.</p><p></p><p></p><p></p><p>That's true enough.</p><p></p><p></p><p></p><p>That is a benefit of creating your own items. It is an intentional part of the rules, not a flaw.</p><p></p><p></p><p></p><p>Its a bad idea anyways. You never want to completely rely upon your party spellcaster to make items. Getting gear, whether by purchase or treasure, is still an integral part of the game. There really is little benefit for a spellcaster to make gear for his party members when they can get it made from someone else.</p><p></p><p></p><p></p><p>True, and like randomly rolled treasure, a DM has an amount of control over that to keep it from getting out of hand.</p><p></p><p></p><p></p><p>Actually, I would hope wouldn't say that. There are many ways for a DM to counter high wealth and high resource levels other than stealing or saying "No.".</p><p></p><p></p><p></p><p>Which can bring about serious consequences...thus there is a measure of control.</p><p></p><p></p><p></p><p>Someone has to buy them, and even then, someone has to be willing to pay the price that the caster wants, which he/she may not get...thus there is a measure of control.</p><p></p><p></p><p></p><p>Very true. However, if you're the one making those items, it will greatly slow down your adventuring career/level advancement. Don't get me wrong though, as I don't frown upon such a thing. I actually think its quite cool if a character has a profession between adventures, and your example is a good one. It can bring in new plot hooks, new NPC contacts, build friendships, create enemies, etc. Lots of useful stuff there.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 745307, member: 2829"] And its also a guideline for how much money you should have based upon your level. To simply ignore that is not a feasbile argument. That's true. It can indeed get messy. I remember rolling up treasure for 3 ogres and 10 orcs, and I distinctly remember looking at the result and gasping because of how good it was. Man, I [i]never[/i] got treasure that good! Well, no, ok, there was that one time when my 1st level fighter got 4,000 copper off of three orcs. :D True. Instead they have bone, ivory, hide, teeth, claws, meat, etc, etc. That can be treasure in and of itself. Very true. Most adventurers would do that though, simply because it generally doesn't benefit anyone to do so. If a sudden surge of wild animal attacks is part of an adventure though, then that's different. Besides, such a side-trek can actually be a good way to wear down the party's resources a tad, which can be a useful tool. No argument there, unless the dragon slayers end up dead, of course. :) If the DM thought it would be a problem, then the helm shouldn't have been included in the treasure. That's true enough. That is a benefit of creating your own items. It is an intentional part of the rules, not a flaw. Its a bad idea anyways. You never want to completely rely upon your party spellcaster to make items. Getting gear, whether by purchase or treasure, is still an integral part of the game. There really is little benefit for a spellcaster to make gear for his party members when they can get it made from someone else. True, and like randomly rolled treasure, a DM has an amount of control over that to keep it from getting out of hand. Actually, I would hope wouldn't say that. There are many ways for a DM to counter high wealth and high resource levels other than stealing or saying "No.". Which can bring about serious consequences...thus there is a measure of control. Someone has to buy them, and even then, someone has to be willing to pay the price that the caster wants, which he/she may not get...thus there is a measure of control. Very true. However, if you're the one making those items, it will greatly slow down your adventuring career/level advancement. Don't get me wrong though, as I don't frown upon such a thing. I actually think its quite cool if a character has a profession between adventures, and your example is a good one. It can bring in new plot hooks, new NPC contacts, build friendships, create enemies, etc. Lots of useful stuff there. [/QUOTE]
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Abilities in exchange for Experience points: Good or Bad Idea.
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