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General Tabletop Discussion
*Pathfinder & Starfinder
Abilities in exchange for Experience points: Good or Bad Idea.
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<blockquote data-quote="LokiDR" data-source="post: 745484" data-attributes="member: 6239"><p>If you bring new character in at the suggested gold, you should keep the party they are comming in to around the same amount, otherwise that chart has no meaning what-so-ever.</p><p></p><p></p><p></p><p>Welcome the fine art of being a DM. If the DM only uses no-treasure enemies, the CR system will fall apart. "It makes sense" to put those creatures against the party doesn't hold water. It is the DM's job to balance the party to make the job fun. If you only hunt wild beasts, want no other encounters, and it would be fun, then you are already house-ruling most of the encounter system of the game.</p><p></p><p>As for the specifics you mention about money being away from the chart, here are a few tips. First, trading in commodities will not get you gold nearly as fast as adventuring. If a wizard stops adventuring to go into business, the charcter is an NPC. This goes for any character that wants to go into a legitimate business. Professional thieves should earn XP for daring capers, as those are adventures. And the rewards (xp and gp) can be balanced directly by the DM.</p><p></p><p>As for your example of a wizard doubling their money, there are problems. The GP value of the character should be mostly in items, which shouldn't sell for whole market value. If you sell all of your stuff for cash, so you can make more items and sell it for more cash, you are starting to sound like a business. If you only do this occasionally, you shouldn't have the resources to sell items at full value, and the law of diminishing returns should discourage most.</p><p></p><p>Bottom Line: characters who fall completely out the genre of D&D can break the system. It is a DM's job to keep the game fun, and breaking the system causes others to not have fun.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 745484, member: 6239"] If you bring new character in at the suggested gold, you should keep the party they are comming in to around the same amount, otherwise that chart has no meaning what-so-ever. Welcome the fine art of being a DM. If the DM only uses no-treasure enemies, the CR system will fall apart. "It makes sense" to put those creatures against the party doesn't hold water. It is the DM's job to balance the party to make the job fun. If you only hunt wild beasts, want no other encounters, and it would be fun, then you are already house-ruling most of the encounter system of the game. As for the specifics you mention about money being away from the chart, here are a few tips. First, trading in commodities will not get you gold nearly as fast as adventuring. If a wizard stops adventuring to go into business, the charcter is an NPC. This goes for any character that wants to go into a legitimate business. Professional thieves should earn XP for daring capers, as those are adventures. And the rewards (xp and gp) can be balanced directly by the DM. As for your example of a wizard doubling their money, there are problems. The GP value of the character should be mostly in items, which shouldn't sell for whole market value. If you sell all of your stuff for cash, so you can make more items and sell it for more cash, you are starting to sound like a business. If you only do this occasionally, you shouldn't have the resources to sell items at full value, and the law of diminishing returns should discourage most. Bottom Line: characters who fall completely out the genre of D&D can break the system. It is a DM's job to keep the game fun, and breaking the system causes others to not have fun. [/QUOTE]
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Abilities in exchange for Experience points: Good or Bad Idea.
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