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Abilities scores for an universtal system.
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7874102" data-attributes="member: 6802378"><p>When we want to play a TTRPG but with a different system one of the main challenges is the list of abilitie scores or atributtes.</p><p></p><p>[URL unfurl="true"]https://en.wikipedia.org/wiki/Attribute_(role-playing_games)[/URL]</p><p></p><p>The six abilies scores is one of the sacred cows by D&D/d20 system.</p><p></p><p>Fallout, the famous videogame saga, has got the S.P.E.C.I.A.L system: <strong>S</strong>trength, <strong>P</strong>erception, <strong>E</strong>ndurance, <strong>C</strong>harisma, <strong>I</strong>ntelligence, <strong>A</strong>gility and <strong>L</strong>uck</p><p></p><p>The Storytelling System by White Wolf/Onyx Paths has: Intelligence, Strength, Presence, Wits, Dexterity, Manipulation, Resolve, Stamina, and Composure</p><p></p><p>Call of Culhtu RPG has: Strength (STR), Constitution (CON), Dexterity (DEX), Size (SIZ)(body mass), Intelligence (INT), Power (POW), Appearance (APP) and Education (EDU) </p><p></p><p>7th Sea has: Brawn (physical might), Finesse (agility), Wits (intelligence and thinking on your feet), Panache (style and charisma), and Resolve (physical endurance). </p><p></p><p>Legend of the five Rings: Stamina, Willpower, Strength, Perception, Agility, Intelligence, Reflexes, and Awareness</p><p></p><p>Shadowrun: Body (BOD). Agility (AGI), Reaction (REA), Strength (STR), Willpower (WIL), Logic (LOG), Intuition (INT), Charisma (CHA), Edge (EDG), Essence (ESS) Initiative(INI) and Magic (MAG) </p><p></p><p>Some players would rather a low number of attributes, but I wish the opposite.</p><p></p><p>If you were hired to create a open licence TTRPG for all genres, but east to be adapted from other system, what attributes or abilities scores would use? The list would be 9-12, not lesser 6.</p><p></p><p>My goal is something like a d20 Modern 2.0. with some little changes in the abilities scores, adding more, so that all 3rd Party Publishers would want to use it for their no-medieval fantasy titles. </p><p></p><p>Would you add acuity/perception to search clues, or hidden traps, and anything like luck/karma/fate/divine grace/guardian angel, what attribute for social manipulation, but not charism?</p><p></p><p>Would you use "substats" as a bonus feat or merit?</p><p></p><p>* What system would you use for sanity/madness, points pool as call of chulhtu, "flaws/aflictions" as in Storytelling System, or anything as the mental health "pillars" by Unknown Armies (Violence, Reality, Remorse, Helplessness, Isoliation)?</p><p></p><p>* How would you mix the classic hit-points and a health(/blood points) pool as injuries levels?</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7874102, member: 6802378"] When we want to play a TTRPG but with a different system one of the main challenges is the list of abilitie scores or atributtes. [URL unfurl="true"]https://en.wikipedia.org/wiki/Attribute_(role-playing_games)[/URL] The six abilies scores is one of the sacred cows by D&D/d20 system. Fallout, the famous videogame saga, has got the S.P.E.C.I.A.L system: [B]S[/B]trength, [B]P[/B]erception, [B]E[/B]ndurance, [B]C[/B]harisma, [B]I[/B]ntelligence, [B]A[/B]gility and [B]L[/B]uck The Storytelling System by White Wolf/Onyx Paths has: Intelligence, Strength, Presence, Wits, Dexterity, Manipulation, Resolve, Stamina, and Composure Call of Culhtu RPG has: Strength (STR), Constitution (CON), Dexterity (DEX), Size (SIZ)(body mass), Intelligence (INT), Power (POW), Appearance (APP) and Education (EDU) 7th Sea has: Brawn (physical might), Finesse (agility), Wits (intelligence and thinking on your feet), Panache (style and charisma), and Resolve (physical endurance). Legend of the five Rings: Stamina, Willpower, Strength, Perception, Agility, Intelligence, Reflexes, and Awareness Shadowrun: Body (BOD). Agility (AGI), Reaction (REA), Strength (STR), Willpower (WIL), Logic (LOG), Intuition (INT), Charisma (CHA), Edge (EDG), Essence (ESS) Initiative(INI) and Magic (MAG) Some players would rather a low number of attributes, but I wish the opposite. If you were hired to create a open licence TTRPG for all genres, but east to be adapted from other system, what attributes or abilities scores would use? The list would be 9-12, not lesser 6. My goal is something like a d20 Modern 2.0. with some little changes in the abilities scores, adding more, so that all 3rd Party Publishers would want to use it for their no-medieval fantasy titles. Would you add acuity/perception to search clues, or hidden traps, and anything like luck/karma/fate/divine grace/guardian angel, what attribute for social manipulation, but not charism? Would you use "substats" as a bonus feat or merit? * What system would you use for sanity/madness, points pool as call of chulhtu, "flaws/aflictions" as in Storytelling System, or anything as the mental health "pillars" by Unknown Armies (Violence, Reality, Remorse, Helplessness, Isoliation)? * How would you mix the classic hit-points and a health(/blood points) pool as injuries levels? [/QUOTE]
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