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Abilities scores for an universtal system.
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7874203" data-attributes="member: 6802378"><p>My idea is starting with the six abilities scores by d20/D&D because is the most popular or known: Str,Con, Dex, Wis, Char and Int. Then I would add three more: Courage (bravery, resistance against mental stress) Acuity (Astutenes + Perception) and Spirit (luck/karma/fate/guardian angel/divine grace but also hope, faith in oneself). For a time I had thought about Technique as a new attribute for crafting, playing music, dacing or maneuver of martial arts, about actions what need more time, or prelearnt actions, but now I think as a bonus substat feat could be enough. </p><p></p><p>After buying and reading my Eclipse Phase RPG my head is thinking about Ego+Morpho, and some rule for mind-transfer and digital immortality. (Altered Carbone will be a TTRPG soon). </p><p></p><p>And I am thinking about character stats with two parts, the level of power and level of knownledge. The first is the classic leveling-up, but the secon if all in the memory of PC and nPCs. This would allow more modulable characters, for example a final boss, or a big fish in the metaplot. The level of power can change for the PCs, but the level of knownledge (all learnt or studied in the memory) would be constant. In online videogames the level of knownledge wouldn't change when the PCs go to lower level zones where they suffer nerfing.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7874203, member: 6802378"] My idea is starting with the six abilities scores by d20/D&D because is the most popular or known: Str,Con, Dex, Wis, Char and Int. Then I would add three more: Courage (bravery, resistance against mental stress) Acuity (Astutenes + Perception) and Spirit (luck/karma/fate/guardian angel/divine grace but also hope, faith in oneself). For a time I had thought about Technique as a new attribute for crafting, playing music, dacing or maneuver of martial arts, about actions what need more time, or prelearnt actions, but now I think as a bonus substat feat could be enough. After buying and reading my Eclipse Phase RPG my head is thinking about Ego+Morpho, and some rule for mind-transfer and digital immortality. (Altered Carbone will be a TTRPG soon). And I am thinking about character stats with two parts, the level of power and level of knownledge. The first is the classic leveling-up, but the secon if all in the memory of PC and nPCs. This would allow more modulable characters, for example a final boss, or a big fish in the metaplot. The level of power can change for the PCs, but the level of knownledge (all learnt or studied in the memory) would be constant. In online videogames the level of knownledge wouldn't change when the PCs go to lower level zones where they suffer nerfing. [/QUOTE]
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