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<blockquote data-quote="LuisCarlos17f" data-source="post: 7874270" data-attributes="member: 6802378"><p>Comeliness/Appearance could be a substat working as a bonus feat for some social interactions. And beauty is subjetive. Sometimes when you are used to see a beatiful thing, for example a gothic cathedral front of your house, it isn't so atonishing as by the tourist who discover it for the first time.</p><p></p><p>My point of view about Wisdow is different. For me this symbolizes the good sense, the emotional intelligence to understand oneself, the psychological maturity, self-control, making chooses about ethical matters and long-time consequences by your own actions, the gift to give good advices, serenity and inner peace. And also means the sanity, mental resistance against madness.</p><p></p><p>Intelligence means faster learning and more complex thoughts.</p><p></p><p>Acuity would be the astuteness + perception (+intuition), noticing about little details as potential clues for an investigation, or the exploration in a zone, but also social manipulation, creativity, improvisation and intutition. In my games the evil clerics would use acuity instead Wisdow. With Acuity the PC is noticing when somebody is lying, but with Wis notices when other is using fallacies or emotional manipulation. </p><p></p><p>Courage would be useful for horror adventures, but also in mass battles, or warbands skimirshes where troops need morality checks to stand in the fight.</p><p></p><p>My version of "spirit" is a mixture of "blessed by the Heaven/chosen by the gods" but also willpower, hope and optimism, joy for living. A character with low spirit would be a "jinx", but also may be cynical people with a bitter vision of the life, or a toxic personalities seing only flaws and the worst parts, and even willing to join to the side of the bad guys because he doesn't trust the victory by the heroes. Examples of characters with high spirit would be Mariannete Dupond-Cheng "Ladybug" or Steve Rogers "Captain America", very idelist. Not only would be as the "Con", resistance for your "spiritual aura" against taint by supernatural menaces, but also this attribut also be would useful in games with low level of supernatural elements.</p><p></p><p>* About the sanity points I don't agree because different characters can bear better or worse according to the cause, for example a veteran solider could face violence better than a erudite, but a pious archivist can stand better suppernatural menaces because his faith says they will saved by a miracle of the Rose of Gualupe <em>(SPOILER: he is right! but Black Dog Games doesn't want you to know this). </em><a href="https://www.enworld.org/threads/house-rule-madness-system-as-unknown-armies.668317/" target="_blank">In the past I suggest a house rule</a>.</p><p></p><p>* Starfinder has got a system of stamine points. Maybe this is I am looking for. My idea is supernatural creatures with life-draining coulds could get "blood points" for their own "mana pool" and spending theses to use their "discipline powers". And this also would replace the Con reducciont and changing all stats about hit-points, save bonus and like this.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7874270, member: 6802378"] Comeliness/Appearance could be a substat working as a bonus feat for some social interactions. And beauty is subjetive. Sometimes when you are used to see a beatiful thing, for example a gothic cathedral front of your house, it isn't so atonishing as by the tourist who discover it for the first time. My point of view about Wisdow is different. For me this symbolizes the good sense, the emotional intelligence to understand oneself, the psychological maturity, self-control, making chooses about ethical matters and long-time consequences by your own actions, the gift to give good advices, serenity and inner peace. And also means the sanity, mental resistance against madness. Intelligence means faster learning and more complex thoughts. Acuity would be the astuteness + perception (+intuition), noticing about little details as potential clues for an investigation, or the exploration in a zone, but also social manipulation, creativity, improvisation and intutition. In my games the evil clerics would use acuity instead Wisdow. With Acuity the PC is noticing when somebody is lying, but with Wis notices when other is using fallacies or emotional manipulation. Courage would be useful for horror adventures, but also in mass battles, or warbands skimirshes where troops need morality checks to stand in the fight. My version of "spirit" is a mixture of "blessed by the Heaven/chosen by the gods" but also willpower, hope and optimism, joy for living. A character with low spirit would be a "jinx", but also may be cynical people with a bitter vision of the life, or a toxic personalities seing only flaws and the worst parts, and even willing to join to the side of the bad guys because he doesn't trust the victory by the heroes. Examples of characters with high spirit would be Mariannete Dupond-Cheng "Ladybug" or Steve Rogers "Captain America", very idelist. Not only would be as the "Con", resistance for your "spiritual aura" against taint by supernatural menaces, but also this attribut also be would useful in games with low level of supernatural elements. * About the sanity points I don't agree because different characters can bear better or worse according to the cause, for example a veteran solider could face violence better than a erudite, but a pious archivist can stand better suppernatural menaces because his faith says they will saved by a miracle of the Rose of Gualupe [I](SPOILER: he is right! but Black Dog Games doesn't want you to know this). [/I][URL='https://www.enworld.org/threads/house-rule-madness-system-as-unknown-armies.668317/']In the past I suggest a house rule[/URL]. * Starfinder has got a system of stamine points. Maybe this is I am looking for. My idea is supernatural creatures with life-draining coulds could get "blood points" for their own "mana pool" and spending theses to use their "discipline powers". And this also would replace the Con reducciont and changing all stats about hit-points, save bonus and like this. [/QUOTE]
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