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<blockquote data-quote="Tonguez" data-source="post: 7874527" data-attributes="member: 1125"><p><u><em>Firstly I really like Fate Accelerated Approaches </em></u>and that they describe character behaviours rather than attributes, thus first list</p><p><strong>Careful, Clever, Sneaky, Forceful, Flashy, Quick</strong></p><p></p><p><u><em>Second I also like systems that go straight to Skills instead of Attributes then Skills so</em></u></p><p><strong>Athletics - </strong>Used for Melee Combat and Skills that require application of physical strength (break, lift, drag) or endurance (carry, hold on) or stamina (resist, hold breath). - When Athletics = 0 PC is Unconcious</p><p><strong>Agility -</strong> Skills that involve movement, flexibility, balance and reaction time. When Agility = 0 PC is Immobile</p><p><strong>Dexterity</strong> - Fine motor skills, hand eye coordination, and ranged combat (aim). </p><p><strong>Logic</strong> Used for Problem solving skills, Academic recall, Procedural knowledge (how to do stuff)</p><p><strong>Perception</strong> - Used for observation skills, and reading social situations</p><p><strong>Persuasion</strong> - Used to interact with others and social combat</p><p><strong>WIllpower</strong> - used to overcome mental limitations (including magic/psionics), morale* and sanity.</p><p></p><p><strong>Status </strong>- a setting specific stat that determined social status in community and thus wealth (<em>ability to call in favours and get stuff</em>) -3 Slave -2 Villein -1 Peasant 0 Freeman+1 Yeoman +2 Aristocrat+3 Noble</p><p></p><p>* Morale is resistance to running away (<em>run away</em> is assumed to be the default reaction to all frightened effects)</p><p></p><p><u><em>Third For My minimalist list </em></u></p><p><strong>Wit</strong> - used for all mental/social stats</p><p><strong>Physique</strong> - used for all physical stats</p><p><strong>Knack</strong> - used for special abilities/magic/stunts</p><p><strong>Move</strong> - how many actions per turn</p><p></p><p>my absolute minimalist list though is "There are no Attributes - choose 6 things that your want your character to do and distribute 8 points across them -3 to +3</p><p></p><p><em><u>Oh I forgot my Factions List used for treating organisations/villages and kingdoms as NPCs</u></em></p><p><strong>Economy</strong> (con)-Yield v Consumption</p><p><strong>Might</strong> (str)- Defense v Offense</p><p><strong>Mobility</strong> (dex)- Reaction v Stimulus</p><p><strong>DIplomacy</strong> (Cha) -Rule v Intervention</p><p><strong>Society</strong> (wis)- Stability v Agitation</p><p><strong>Scholarly</strong> (int)- Research v Stagnation</p></blockquote><p></p>
[QUOTE="Tonguez, post: 7874527, member: 1125"] [U][I]Firstly I really like Fate Accelerated Approaches [/I][/U]and that they describe character behaviours rather than attributes, thus first list [B]Careful, Clever, Sneaky, Forceful, Flashy, Quick[/B] [U][I]Second I also like systems that go straight to Skills instead of Attributes then Skills so[/I][/U] [B]Athletics - [/B]Used for Melee Combat and Skills that require application of physical strength (break, lift, drag) or endurance (carry, hold on) or stamina (resist, hold breath). - When Athletics = 0 PC is Unconcious [B]Agility -[/B] Skills that involve movement, flexibility, balance and reaction time. When Agility = 0 PC is Immobile [B]Dexterity[/B] - Fine motor skills, hand eye coordination, and ranged combat (aim). [B]Logic[/B] Used for Problem solving skills, Academic recall, Procedural knowledge (how to do stuff) [B]Perception[/B] - Used for observation skills, and reading social situations [B]Persuasion[/B] - Used to interact with others and social combat [B]WIllpower[/B] - used to overcome mental limitations (including magic/psionics), morale* and sanity. [B]Status [/B]- a setting specific stat that determined social status in community and thus wealth ([I]ability to call in favours and get stuff[/I]) -3 Slave -2 Villein -1 Peasant 0 Freeman+1 Yeoman +2 Aristocrat+3 Noble * Morale is resistance to running away ([I]run away[/I] is assumed to be the default reaction to all frightened effects) [U][I]Third For My minimalist list [/I][/U] [B]Wit[/B] - used for all mental/social stats [B]Physique[/B] - used for all physical stats [B]Knack[/B] - used for special abilities/magic/stunts [B]Move[/B] - how many actions per turn my absolute minimalist list though is "There are no Attributes - choose 6 things that your want your character to do and distribute 8 points across them -3 to +3 [I][U]Oh I forgot my Factions List used for treating organisations/villages and kingdoms as NPCs[/U][/I] [B]Economy[/B] (con)-Yield v Consumption [B]Might[/B] (str)- Defense v Offense [B]Mobility[/B] (dex)- Reaction v Stimulus [B]DIplomacy[/B] (Cha) -Rule v Intervention [B]Society[/B] (wis)- Stability v Agitation [B]Scholarly[/B] (int)- Research v Stagnation [/QUOTE]
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