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<blockquote data-quote="Ratskinner" data-source="post: 7876517" data-attributes="member: 6688937"><p>Not a bad set.</p><p></p><p></p><p></p><p>To some extent, I agree. However, I think switching....dramatic frameworks(?) Is easier than switching genres. That is, if a character's physical simulation stat/mechanics are less detailed or complicated. Translating basic stats between dramatic frameworks seems much less complicated to me. I suspect that translating a Fate Accelerated or Cortex + Drama character between different modes/values+relationships is a matter of knowing the story and character...not really having to know things like a Strength X means you can lift f(X) pounds or whatever. That would give the game the opportunity (if it needs one) to flit between frameworks rather than try to be all things to everyone all at once. You don't have to re-invent f each time.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7876517, member: 6688937"] Not a bad set. To some extent, I agree. However, I think switching....dramatic frameworks(?) Is easier than switching genres. That is, if a character's physical simulation stat/mechanics are less detailed or complicated. Translating basic stats between dramatic frameworks seems much less complicated to me. I suspect that translating a Fate Accelerated or Cortex + Drama character between different modes/values+relationships is a matter of knowing the story and character...not really having to know things like a Strength X means you can lift f(X) pounds or whatever. That would give the game the opportunity (if it needs one) to flit between frameworks rather than try to be all things to everyone all at once. You don't have to re-invent f each time. [/QUOTE]
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