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<blockquote data-quote="pemerton" data-source="post: 7877608" data-attributes="member: 42582"><p>I get the bolded bit, I think - you're saying that a given character can be moved from drama-ish system to drama-ish system with the attributes being reworked to fit the system without significant loss of character integrity. And you're doubting that it's so easy to do that moving from (say) D&D to GURPS to RQ/BRP to . . . Where I'm getting a bit lost is the stuff about the Hulk and Firefly characters. Is the idea that to make a sim-type system truly universal it has to capture what matters about every arbitrary contrast-pair of characters (because after all in a truly universal system we might want to play any character!) and this is an impossible demand?</p><p></p><p>This is why I confined my recommendation of Burning Wheel to mediaeval/fantasy. It has an intersting skirmish system that can handle bows, muskets and lightning bolts but as it stands I don't think it's up for machine guns and enfilading fire. (Whereas Prince Valiant, with some changes to the skill set, might be.)</p><p></p><p>That said, I think "light"/"drama" engines can still have genre limitations. I suggested that Prince Valiant might be able to do Conan, but I don't think it could do CoC. Nor WWI in (what I would consider) a sufficiently serious way, even though I think it can handle automatic fire and enfilading without a lot of work - it's too light-hearted.</p><p></p><p>Of the Cortex+ games the one I know is Marvel Heroic RP. With its stress tracks and complications I think there are also probably limits on how serious it can be. Melodrama, sure, but I don't think it's up for anything really heavy.</p><p></p><p>That's not to say that GURPS is necessarily up for that either. The contrast I'm seeing is with systems like Burning Wheel (real consequences), Apocalypse World and DitV.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7877608, member: 42582"] I get the bolded bit, I think - you're saying that a given character can be moved from drama-ish system to drama-ish system with the attributes being reworked to fit the system without significant loss of character integrity. And you're doubting that it's so easy to do that moving from (say) D&D to GURPS to RQ/BRP to . . . Where I'm getting a bit lost is the stuff about the Hulk and Firefly characters. Is the idea that to make a sim-type system truly universal it has to capture what matters about every arbitrary contrast-pair of characters (because after all in a truly universal system we might want to play any character!) and this is an impossible demand? This is why I confined my recommendation of Burning Wheel to mediaeval/fantasy. It has an intersting skirmish system that can handle bows, muskets and lightning bolts but as it stands I don't think it's up for machine guns and enfilading fire. (Whereas Prince Valiant, with some changes to the skill set, might be.) That said, I think "light"/"drama" engines can still have genre limitations. I suggested that Prince Valiant might be able to do Conan, but I don't think it could do CoC. Nor WWI in (what I would consider) a sufficiently serious way, even though I think it can handle automatic fire and enfilading without a lot of work - it's too light-hearted. Of the Cortex+ games the one I know is Marvel Heroic RP. With its stress tracks and complications I think there are also probably limits on how serious it can be. Melodrama, sure, but I don't think it's up for anything really heavy. That's not to say that GURPS is necessarily up for that either. The contrast I'm seeing is with systems like Burning Wheel (real consequences), Apocalypse World and DitV. [/QUOTE]
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