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Abilities....Which check would you use?
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<blockquote data-quote="jgsugden" data-source="post: 7625711" data-attributes="member: 2629"><p>I'd let the player tell me what skill they want to use and then set a DC based upon the suitability. My answer would also change based upon the skill used.</p><p></p><p>Survival (Widsom): 15 - "You are able to identify the tracks as canine. There are quite a few - less than 10 animals, but more than 5. One appears to be much larger than the other. They look like they were moving swiftly."</p><p></p><p>Perception: (Wisdom): 15 - "The tracks are small and have four pads each. It looks like the creatures walked on four legs. One is larger than the others. There are more than a few of them."</p><p></p><p>Investigation: (Intelligence): 15 - "The tracks you spotted were made in soft mud and show evidence of the mud being flun far and wide ... these creatures were moving fast. You identify 7 different distinct sets of quadruped tracks, meaning there were 7 creatures. One of them was decidedly larger, roughly double the length, height and width of the others."</p><p></p><p>Nature: (Intelligence): 15 = "The tracks are wolf tracks. The wolves of this region are often led by a larger dire wolf that assumes the Alpha role in the pack. That appears to be the case here."</p><p></p><p>Survival: (Intelligence): 15 = "You see that they're wolf tracks and think back upon the tracking lessons you were given as a youth. Wolves often hunt in packs, and that is what it seems you're tracking. When a wolf flings mud, it usually means it was moving fast, and these wolves flung mud far and wide. The size of the paw prints is indicative of size of the animal, and amongst the normal size wolf paws you find a paw print that belongs to a much larger wolf."</p><p></p><p>My goal is to allow players to suggest any reasonable skill and then to flavor the inforation they obtain by the skill they use.</p><p></p><p>I also allow Athletics or Acrobatics to be used alternatively in a lot of situations. For example, if you're chasing someone and they leap across a narrow river, I might allow Athletics to hurl the river or acrobatics to take many small jumps across slippery rocks to reach the far side.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7625711, member: 2629"] I'd let the player tell me what skill they want to use and then set a DC based upon the suitability. My answer would also change based upon the skill used. Survival (Widsom): 15 - "You are able to identify the tracks as canine. There are quite a few - less than 10 animals, but more than 5. One appears to be much larger than the other. They look like they were moving swiftly." Perception: (Wisdom): 15 - "The tracks are small and have four pads each. It looks like the creatures walked on four legs. One is larger than the others. There are more than a few of them." Investigation: (Intelligence): 15 - "The tracks you spotted were made in soft mud and show evidence of the mud being flun far and wide ... these creatures were moving fast. You identify 7 different distinct sets of quadruped tracks, meaning there were 7 creatures. One of them was decidedly larger, roughly double the length, height and width of the others." Nature: (Intelligence): 15 = "The tracks are wolf tracks. The wolves of this region are often led by a larger dire wolf that assumes the Alpha role in the pack. That appears to be the case here." Survival: (Intelligence): 15 = "You see that they're wolf tracks and think back upon the tracking lessons you were given as a youth. Wolves often hunt in packs, and that is what it seems you're tracking. When a wolf flings mud, it usually means it was moving fast, and these wolves flung mud far and wide. The size of the paw prints is indicative of size of the animal, and amongst the normal size wolf paws you find a paw print that belongs to a much larger wolf." My goal is to allow players to suggest any reasonable skill and then to flavor the inforation they obtain by the skill they use. I also allow Athletics or Acrobatics to be used alternatively in a lot of situations. For example, if you're chasing someone and they leap across a narrow river, I might allow Athletics to hurl the river or acrobatics to take many small jumps across slippery rocks to reach the far side. [/QUOTE]
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