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Abilities....Which check would you use?
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<blockquote data-quote="iserith" data-source="post: 7626142" data-attributes="member: 97077"><p>I'm not entirely sure what you mean here and I'm taking a stab at it, so please let me know if what I say below doesn't follow and I'll amend.</p><p></p><p>I think that roleplaying is just playing a role by determining what the character does, thinks, and says, as per the rules regarding the same. But in the process of that roleplaying, the player has a responsibility in the game itself to describe what he or she wants to do. If the player does not adequately describe what he or she wants to do, this makes the DM's responsibility of adjudication and narration harder or even impossible (at least without the DM making assumptions about the character and effectively establishing for the player what the character is doing).</p><p></p><p>This appears to be in evidence in the example proposed in this thread: Many people reach different conclusions as to what ability check and skill proficiency to call for because they have to fill in the blanks on what the player declared. If the player is reasonably specific, we might all be in more agreement about how to resolve the proposed tasks via the rules, barring different rules interpretations. This is, in part, why I think it's important to ask more of players who are lacking in this department. Just as I as DM have the responsibility to describe the environment by laying out the basic scope of options that present themselves and faithfully narrating the results of the adventurers' actions based on what they decide they want to do in the context of that environment, the players have a responsibility to be reasonably specific when describing what they want to do and I'm going to hold them to it. It's not about "roleplay better" per se.</p></blockquote><p></p>
[QUOTE="iserith, post: 7626142, member: 97077"] I'm not entirely sure what you mean here and I'm taking a stab at it, so please let me know if what I say below doesn't follow and I'll amend. I think that roleplaying is just playing a role by determining what the character does, thinks, and says, as per the rules regarding the same. But in the process of that roleplaying, the player has a responsibility in the game itself to describe what he or she wants to do. If the player does not adequately describe what he or she wants to do, this makes the DM's responsibility of adjudication and narration harder or even impossible (at least without the DM making assumptions about the character and effectively establishing for the player what the character is doing). This appears to be in evidence in the example proposed in this thread: Many people reach different conclusions as to what ability check and skill proficiency to call for because they have to fill in the blanks on what the player declared. If the player is reasonably specific, we might all be in more agreement about how to resolve the proposed tasks via the rules, barring different rules interpretations. This is, in part, why I think it's important to ask more of players who are lacking in this department. Just as I as DM have the responsibility to describe the environment by laying out the basic scope of options that present themselves and faithfully narrating the results of the adventurers' actions based on what they decide they want to do in the context of that environment, the players have a responsibility to be reasonably specific when describing what they want to do and I'm going to hold them to it. It's not about "roleplay better" per se. [/QUOTE]
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