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<blockquote data-quote="Rasyr" data-source="post: 2673868" data-attributes="member: 2855"><p>All in all, the divine intervention and stat boosting is a bad idea, mostly for the reasons that you pointed out. However, just because that one method is bad does not mean that there are not other ways that you can accomplish the same thing.</p><p></p><p>One possibility is a potion, a one-shot item that grants the increase (but you need a way to make sure that the character you want gets it). Perhaps the party finds a stach of potions, each one doing something different (make sure that the other potions are geared specifically for the other players, some temporary boost to their class abilities most likely). Then the one for the player whose stats you want to boost doesn't boost his ability like he thought, but gives the permanent stat boost instead. Heck, you can even roll each time one of the players drinks one of the potions. Pretend you are checking for something, and for this character this is it.</p><p></p><p>For example, the party find a small storage box with 12 potions of healing in it. Anytime a player drinks one, you roll percentile dice (or two different dice like a d8 and a d12), but do not tell the players what you are rolling for. When the player you want to give the stat boost to drinks, have him double over in pain for a few minutes (losing some hits in the process), as his body undergoes a physical (or mental, depending upon which stat gets the boost). If Strength gets the boost, then have him grow bigger muscles over a few minutes time, it is Con, do the same, if it is Dex, have him get thinner, and more wiry. If it Wisdom, have his body infused with a blinding glow (which might attract monsters) for a few minutes, Intelligence - have his head bubble and pulse visibly, and for Charisma, make his features shift and slide, and resettle in a form near their original (but slightly better looking).</p><p></p><p>The players are likely to think that something bad is happening, or that he has been cursed or something. This could provide you will a number of interesting side hooks as they try to figure things out.</p><p></p><p>As for what the rules say can or cannot be done, don't worry about it. You don't need a rules justification for making something happen, not if it is going to enhance the story in the long run. Remember, the rules are NOT set in stone. Just don't ignore the rules too often.</p></blockquote><p></p>
[QUOTE="Rasyr, post: 2673868, member: 2855"] All in all, the divine intervention and stat boosting is a bad idea, mostly for the reasons that you pointed out. However, just because that one method is bad does not mean that there are not other ways that you can accomplish the same thing. One possibility is a potion, a one-shot item that grants the increase (but you need a way to make sure that the character you want gets it). Perhaps the party finds a stach of potions, each one doing something different (make sure that the other potions are geared specifically for the other players, some temporary boost to their class abilities most likely). Then the one for the player whose stats you want to boost doesn't boost his ability like he thought, but gives the permanent stat boost instead. Heck, you can even roll each time one of the players drinks one of the potions. Pretend you are checking for something, and for this character this is it. For example, the party find a small storage box with 12 potions of healing in it. Anytime a player drinks one, you roll percentile dice (or two different dice like a d8 and a d12), but do not tell the players what you are rolling for. When the player you want to give the stat boost to drinks, have him double over in pain for a few minutes (losing some hits in the process), as his body undergoes a physical (or mental, depending upon which stat gets the boost). If Strength gets the boost, then have him grow bigger muscles over a few minutes time, it is Con, do the same, if it is Dex, have him get thinner, and more wiry. If it Wisdom, have his body infused with a blinding glow (which might attract monsters) for a few minutes, Intelligence - have his head bubble and pulse visibly, and for Charisma, make his features shift and slide, and resettle in a form near their original (but slightly better looking). The players are likely to think that something bad is happening, or that he has been cursed or something. This could provide you will a number of interesting side hooks as they try to figure things out. As for what the rules say can or cannot be done, don't worry about it. You don't need a rules justification for making something happen, not if it is going to enhance the story in the long run. Remember, the rules are NOT set in stone. Just don't ignore the rules too often. [/QUOTE]
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